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12 Commits

Author SHA1 Message Date
Alex
f37108304e Update file turretgenerator.lua 2023-09-02 18:56:12 +00:00
Alex
d72a2b701e Update file turretgenerator.lua 2023-09-02 18:55:23 +00:00
Alex
c0b7a4ef83 Update file turretgenerator.lua 2023-09-02 18:55:09 +00:00
Alex
8e63f249a7 Update file turretgenerator.lua 2023-09-02 18:54:06 +00:00
Alex
9a56e21c2a Update file turretgenerator.lua 2023-09-02 18:49:04 +00:00
Alex
32fc8f43ea Update 3 files
- /data/scripts/lib/weapongenerator.lua
- /data/scripts/lib/turretgenerator.lua
- /data/scripts/lib/turretingredients.lua
2023-09-02 18:19:34 +00:00
Weblate Admin
b7351d174a Translated using Weblate (Russian)
Currently translated at 59.2% (16 of 27 strings)

Translation: WPE-2/ru
2023-09-02 07:30:17 +00:00
Weblate Admin
f4ca4afa45 Added translation using Weblate (Russian) 2023-09-01 03:33:57 +00:00
Alex
863e00a5d0 Update file weapongenerator.lua 2023-08-30 20:17:50 +00:00
Alex
f258093ca3 Update file weapongenerator.lua 2023-08-30 19:19:23 +00:00
Slava
a0a45906a1 Delete ru.po 2023-08-30 18:40:03 +00:00
Alex
0a3f032d56 Update file turretgenerator.lua 2023-08-30 18:37:08 +00:00
4 changed files with 81 additions and 42 deletions

View File

@@ -1,5 +1,5 @@
msgid ""
msgstr "Project-Id-Version: PACKAGE VERSION\nReport-Msgid-Bugs-To: \nPOT-Creation-Date: 2023-08-29 21:02+0000\nPO-Revision-Date: 2023-08-29 21:28+0000\nLast-Translator: Weblate Admin <beaconborn@yandex.ru>\nLanguage-Team: Russian <http://weblate.beaconborn.ru/projects/wpe-2/ru/ru/>\nLanguage: ru\nMIME-Version: 1.0\nContent-Type: text/plain; charset=UTF-8\nContent-Transfer-Encoding: 8bit\nPlural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\nX-Generator: Weblate 5.0\n"
msgstr "Project-Id-Version: PACKAGE VERSION\nReport-Msgid-Bugs-To: \nPOT-Creation-Date: 2023-09-01 03:33+0000\nPO-Revision-Date: 2023-09-02 07:30+0000\nLast-Translator: Weblate Admin <beaconborn@yandex.ru>\nLanguage-Team: Russian <http://weblate.beaconborn.ru/projects/wpe-2/ru/ru/>\nLanguage: ru\nMIME-Version: 1.0\nContent-Type: text/plain; charset=UTF-8\nContent-Transfer-Encoding: 8bit\nPlural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\nX-Generator: Weblate 5.0\n"
# ========== \data\scripts\lib\turretgenerator.lua ==========
#: \data\scripts\lib\turretgenerator.lua:
@@ -10,7 +10,7 @@ msgstr "Умная пушка"
#: \data\scripts\lib\turretgenerator.lua:
msgctxt "weapon name"
msgid "Ionized SmartCannon"
msgstr "Ионизирующая умная пушка"
msgstr "Ионизирущая умная пушка"
#: \data\scripts\lib\turretgenerator.lua:
msgctxt "weapon name"
@@ -20,7 +20,7 @@ msgstr "Тяжелое орудие"
#: \data\scripts\lib\turretgenerator.lua:
msgctxt "weapon name"
msgid "Cumulative Heavy Cannon"
msgstr "Кумулятивное тяжелое орудие"
msgstr "Кумулятивная тяжелая пушка"
#: \data\scripts\lib\turretgenerator.lua:
msgctxt "weapon name"
@@ -85,56 +85,67 @@ msgstr "Роевая ракетная установка"
# ========== \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua ==========
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "WPE Turrets"
msgstr "WPE Турели"
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "Intro"
msgstr "Вступление"
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "In this part of the encyclopedia you will find a description of the turrets from the Weapon Pack Extended mod.\n\nI recommend using turret models from the collection in the workshop."
msgstr "В этой части энциклопедии вы найдете описание турелей из мода Weapon Pack Extended.\n\nЯ рекомендую использовать модели турелей из коллекции в мастерской."
msgstr "В этой части энциклопедии вы найдете описание турелей из мода Weapon Pack Extended.nnЯ рекомендую использовать модели турелей из коллекции в мастерской."
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "SmartCannon"
msgstr "Умная пушка"
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "A lightweight version of the classic cannon.\n\nCompared to conventional cannons:\n+ Increased rate of fire (x2)\n+ Increased projectile speed (x1.5)\n+ A little more damage on the shield (10% - 15%)\n+ Can be equipped with homing missiles.\n- Less damage (x0.75)\n- Shorter damage range (x0.8)"
msgstr "Облегченный вариант классической пушки.\n\о сравнению с обычными пушками:\n+ Увеличенная скорострельность (x2)\n+ Увеличенная скорость полета снаряда (x1,5)\n+ Немного больше урон по щиту (10% - 15%)\n+ Может быть оснащена самонаводящимися ракетами.\n- Меньший урон (x0,75)\n- Меньшая дальность поражения (x0,8)"
msgstr "Облегченный вариант классической пушки.nо сравнению с обычными пушками:\\n+ Увеличенная скорострельность (x2)\\n+ Увеличенная скорость полета снаряда (x1,5)\\n+ Немного больше урон по щиту (10% - 15%)\\n+ Может быть оснащена самонаводящимися ракетами.\\n- Меньший урон (x0,75)\\n- Меньшая дальность поражения (x0,8)"
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "Heavy Cannon"
msgstr "Тяжелое орудие"
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "The cannon of the main caliber. It shoots with heavy explosive shells, the hit of which can displace the enemy ship.\n\n+ High damage\n+ High projectile speed\n+ When hit, push the opponent\n+ Also can have a penetration\n- Low rate of fire\n- Occupies many slots\n- Big size\n- Requires more crew"
msgstr "Пушка главного калибра. Стреляет тяжелыми разрывными снарядами, попадание которых может смести корабль противника.\n\n+ Высокий урон\n+ Высокая скорость полета снаряда\n+ При попадании толкает противника\n+ Также может иметь пробитие\n- Низкая скорострельность\n- Занимает много слотов\n- Большие размеры\n- Требуется больше экипажа"
msgstr "Пушка главного калибра. Стреляет тяжелыми разрывными снарядами, попадание которых может смести корабль противника.\\n\\n+ Высокий урон\\n+ Высокая скорость полета снаряда\\n+ При попадании толкает противника\\n+ Также может иметь пробитие\\n- Низкая скорострельность\\n- Занимает много слотов\\n- Большие размеры\\n- Требуется больше экипажа"
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "Energy diffuser"
msgstr "Энегретический диффузор"
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20"
msgstr "Боевое оружие малой дальности. Не наносит повреждений корпусу, но чрезвычайно эффективно разрушает щиты. Требует гражданских слотов.\n\nУрон по щитам x20"
msgstr "Боевое оружие малой дальности. Не наносит повреждений корпусу, но чрезвычайно эффективно разрушает щиты. Требует гражданских слотов.\\n\\nУрон по щитам x20"
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "Hookgun"
msgstr "Гарпун"
#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
#, fuzzy
msgctxt ""
msgid "Short range combat weapon. Does not cause damage to the shield, but extremely effectively to attrac. Requires 2 gunners slots.\n May have penetration\n"
msgstr "Боевое оружие малой дальности. Не наносит урона щиту, но чрезвычайно эффективно для атак. Требует 2 слота для стрелков.\nМожет иметь проникающую способность\n"
msgstr "Боевое оружие малой дальности. Не наносит урона щиту, но чрезвычайно эффективно для атак. Требует 2 слота для стрелков.nМожет иметь проникающую способность\n"

View File

@@ -112,6 +112,7 @@ else
}
end
-- ===========================================================================================================================================================
function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, rarity)
local result = TurretTemplate()
@@ -119,6 +120,7 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
local requiredCrew = TurretGenerator.dpsToRequiredCrew(dps)
local crew = Crew()
crew:add(requiredCrew, CrewMan(CrewProfessionType.Gunner))
crew:add(requiredCrew, CrewMan(CrewProfessionType.Pilot))
result.crew = crew
-- generate weapons
@@ -126,6 +128,14 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
local weapon = WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.fireDelay = weapon.fireDelay * numWeapons
local specType = rand:getInt(0, 2)
if specType == 1 then
weapon.shieldPenetration = 1
elseif specType == 2 then
weapon.damageType = DamageType.Plasma
weapon.damage = weapon.damage * 0.9
end
-- attach weapons to turret
TurretGenerator.attachWeapons(rand, result, weapon, numWeapons)
@@ -141,19 +151,13 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
result:updateStaticStats()
local name = "Smart-Cannon /* weapon name*/"%_T
local specType = rand:getInt(0, 2)
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
if specType == 1 then
name = "Ionized Smart-Cannon /* weapon name*/"%_T
weapon.shieldPenetration = 1
outerAdjective = "Ionized "%_T
elseif specType == 2 then
name = "Plasmed Smart-Cannon /* weapon name*/"%_T
weapon.damageType = DamageType.Plasma
outerAdjective = "Plasmed "%_T
weapon.damage = weapon.damage * 0.9
end
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
return result
@@ -162,13 +166,14 @@ end
generatorFunction[WeaponType.SmartCannon] = TurretGenerator.generateSmartCannonTurret
-- ===========================================================================================================================================================
function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, rarity)
local result = TurretTemplate()
-- generate turret
local requiredCrew = TurretGenerator.dpsToRequiredCrew(dps)
local crew = Crew()
crew:add(requiredCrew, CrewMan(CrewProfessionType.Gunner))
crew:add(requiredCrew * 3, CrewMan(CrewProfessionType.Gunner))
crew:add(requiredCrew, CrewMan(CrewProfessionType.Repair))
result.crew = crew
@@ -178,6 +183,22 @@ function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, ra
local weapon = WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
weapon.fireDelay = weapon.fireDelay * numWeapons
local Pen = rand:getInt(0, rarity.value)
if Pen > 0 then
weapon.blockPenetration = Pen
outerAdjective = "Cumulative "%_T
end
if result.size >= 4 then
weapon.speed = weapon.speed * 2
weapon.reach = weapon.reach * 1.2
end
if result.size >= 5 then
weapon.speed = weapon.speed * 2
weapon.reach = weapon.reach * 1.5
end
-- attach weapons to turret
TurretGenerator.attachWeapons(rand, result, weapon, numWeapons)
@@ -195,18 +216,12 @@ function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, ra
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
local Pen = rand:getInt(0, rarity.value)
if Pen > 0 then
weapon.blockPenetration = Pen
outerAdjective = "Cumulative "%_T
end
if result.size >= 4 then
name = "Mons Meg /* weapon name*/"%_T
name = "Mass Driver /* weapon name*/"%_T
end
if result.size >= 5 then
name = "Dulle Griet /* weapon name*/"%_T
name = "Mass Warper /* weapon name*/"%_T
end
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
@@ -217,6 +232,7 @@ end
generatorFunction[WeaponType.HeavyCannon] = TurretGenerator.generateHeavyCannonTurret
-- ===========================================================================================================================================================
function TurretGenerator.generateDiffuserTurret(rand, dps, tech, material, rarity)
local result = TurretTemplate()
@@ -257,6 +273,7 @@ end
generatorFunction[WeaponType.Diffuser] = TurretGenerator.generateDiffuserTurret
-- ===========================================================================================================================================================
function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity)
local result = TurretTemplate()
@@ -271,6 +288,13 @@ function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity
local weapon = WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
weapon.damage = weapon.damage / numWeapons
local spec = rand:getInt(0, 1)
if spec then
weapon.holdingForce = weapon.otherForce * 2
weapon.otherForce = 0
end
-- attach weapons to turret
TurretGenerator.attachWeapons(rand, result, weapon, numWeapons)
@@ -289,6 +313,11 @@ function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity
local name = "Hookgun /* weapon name*/"%_T
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
if spec then
outerAdjective = "Stabilizing"%_T
end
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
return result
@@ -297,7 +326,7 @@ end
generatorFunction[WeaponType.Hookgun] = TurretGenerator.generateHookgunTurret
-- ===========================================================================================================================================================
function TurretGenerator.generateHiveLauncherTurret(rand, dps, tech, material, rarity)
local result = TurretTemplate()

View File

@@ -2,9 +2,9 @@
TurretIngredients[WeaponType.SmartCannon] =
{
{name = "Servo", amount = 15, investable = 10, minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
{name = "Warhead", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", },
{name = "High Pressure Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "reach", },
{name = "Ammunition M", amount = 2, investable = 4, minimum = 1, weaponStat = "damage", investFactor = 0.5,},
{name = "Processor", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", },
{name = "High Pressure Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "reach", investFactor = 1.5, changeType = StatChanges.Percentage},
{name = "Ammunition M", amount = 2, investable = 4, minimum = 1, weaponStat = "damage", investFactor = 1, changeType = StatChanges.Percentage},
{name = "Targeting Card", amount = 3, investable = 3, minimum = 0, weaponStat = "seeker", investFactor = 1, changeType = StatChanges.Flat},
{name = "Steel", amount = 8, investable = 10, minimum = 3,},
{name = "Steel Tube", amount = 5, investable = 10, minimum = 3,},
@@ -13,9 +13,9 @@ TurretIngredients[WeaponType.SmartCannon] =
TurretIngredients[WeaponType.HeavyCannon] =
{
{name = "Servo", amount = 8, investable = 8, minimum = 4, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
{name = "Warhead", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", },
{name = "Explosive Charge", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", },
{name = "High Pressure Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "reach", },
{name = "Ammunition", amount = 5, investable = 10, minimum = 3, weaponStat = "damage", investFactor = 0.2,},
{name = "Ammunition L", amount = 5, investable = 10, minimum = 3, weaponStat = "damage", investFactor = 0.2,},
{name = "Steel", amount = 20, investable = 10, minimum = 20,},
{name = "Metal Plate", amount = 8, investable = 10, minimum = 10,},
}
@@ -24,20 +24,19 @@ TurretIngredients[WeaponType.Diffuser] =
{
{name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
{name = "High Capacity Lens", amount = 5, investable = 6, minimum = 1, weaponStat = "reach", },
{name = "Energy Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "damage", },
{name = "Industrial Tesla Coil",amount = 2, investable = 6, minimum = 1, weaponStat = "damage", },
{name = "Steel", amount = 20, investable = 0, minimum = 20,},
{name = "Copper", amount = 10, investable = 0, minimum = 10,},
{name = "Silver", amount = 5, investable = 0, minimum = 5,},
}
TurretIngredients[WeaponType.Hookgun] = -- TODO Подумать над составляющими
TurretIngredients[WeaponType.Hookgun] =
{
{name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
{name = "High Capacity Lens", amount = 5, investable = 6, minimum = 1, weaponStat = "reach", },
{name = "Energy Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "damage", },
{name = "Force Generator", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
{name = "Energy Tube", amount = 5, investable = 6, minimum = 1, weaponStat = "reach", },
{name = "Power Unit", amount = 2, investable = 6, minimum = 1, weaponStat = "damage", },
{name = "Steel", amount = 20, investable = 0, minimum = 20,},
{name = "Copper", amount = 10, investable = 0, minimum = 10,},
{name = "Silver", amount = 5, investable = 0, minimum = 5,},
{name = "Conductor", amount = 10, investable = 0, minimum = 10,},
}
TurretIngredients[WeaponType.HiveLauncher] =

View File

@@ -3,11 +3,11 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
local weapon = Weapon()
weapon:setProjectile()
dps = dps * 0.75
dps = dps * 0.9
local fireDelay = rand:getFloat(1.5, 2.5)*0.5
local reach = rand:getFloat(1100, 1500)*0.7
local damage = dps * fireDelay
local speed = rand:getFloat(300, 400)*2
local speed = rand:getFloat(300, 400)*4
local existingTime = (reach / speed)*1.2
weapon.fireDelay = fireDelay
@@ -53,7 +53,7 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
dps = dps * 1.85
local fireDelay = rand:getFloat(1.5, 2.0)*1.7
local reach = rand:getFloat(1100, 1500)*1.2
local reach = rand:getFloat(1100, 1500)*1.5
local damage = dps * fireDelay
local speed = rand:getFloat(600, 1000)*1.4
local existingTime = (reach / speed)*1.1