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a0a45906a1 | ||
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0a3f032d56 |
@@ -1,140 +0,0 @@
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msgid ""
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msgstr "Project-Id-Version: PACKAGE VERSION\nReport-Msgid-Bugs-To: \nPOT-Creation-Date: 2023-08-29 21:02+0000\nPO-Revision-Date: 2023-08-29 21:28+0000\nLast-Translator: Weblate Admin <beaconborn@yandex.ru>\nLanguage-Team: Russian <http://weblate.beaconborn.ru/projects/wpe-2/ru/ru/>\nLanguage: ru\nMIME-Version: 1.0\nContent-Type: text/plain; charset=UTF-8\nContent-Transfer-Encoding: 8bit\nPlural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\nX-Generator: Weblate 5.0\n"
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# ========== \data\scripts\lib\turretgenerator.lua ==========
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#: \data\scripts\lib\turretgenerator.lua:
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msgctxt "weapon name"
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msgid "SmartCannon"
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msgstr "Умная пушка"
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#: \data\scripts\lib\turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Ionized SmartCannon"
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msgstr "Ионизирующая умная пушка"
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#: \data\scripts\lib\turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Heavy Cannon"
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msgstr "Тяжелое орудие"
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#: \data\scripts\lib\turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Cumulative Heavy Cannon"
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msgstr "Кумулятивное тяжелое орудие"
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#: \data\scripts\lib\turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Diffuser"
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msgstr "Диффузор"
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#: \data\scripts\lib\turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Hookgun"
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msgstr "Гарпун"
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#: \data\scripts\lib\turretgenerator.lua:
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msgctxt "weapon name"
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msgid "HiveLauncher"
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msgstr "Роевая ракетная установка"
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# ========== \data\scripts\lib\weapongenerator.lua ==========
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#: \data\scripts\lib\weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "SmartCannon"
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msgstr "Умная пушка"
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#: \data\scripts\lib\weapongenerator.lua:
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msgctxt "Weapon Prefix"
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msgid "SmartCannon"
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msgstr "Умная пушка"
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#: \data\scripts\lib\weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "Heavy Cannon"
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msgstr "Тяжелое орудие"
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#: \data\scripts\lib\weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "Diffuser"
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msgstr "Диффузор"
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#: \data\scripts\lib\weapongenerator.lua:
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msgctxt "Weapon Prefix"
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msgid "Diffuser"
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msgstr "Диффузор"
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#: \data\scripts\lib\weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "Hookgun"
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msgstr "Гарпун"
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#: \data\scripts\lib\weapongenerator.lua:
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msgctxt "Weapon Prefix"
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msgid "Hookgun"
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msgstr "Гарпун"
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#: \data\scripts\lib\weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "HiveLauncher"
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msgstr "Роевая ракетная установка"
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#: \data\scripts\lib\weapongenerator.lua:
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msgctxt "Weapon Prefix"
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msgid "HiveLauncher"
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msgstr "Роевая ракетная установка"
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# ========== \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua ==========
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "WPE Turrets"
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msgstr "WPE Турели"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "Intro"
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msgstr "Вступление"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "In this part of the encyclopedia you will find a description of the turrets from the Weapon Pack Extended mod.\n\nI recommend using turret models from the collection in the workshop."
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msgstr "В этой части энциклопедии вы найдете описание турелей из мода Weapon Pack Extended.\n\nЯ рекомендую использовать модели турелей из коллекции в мастерской."
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "SmartCannon"
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msgstr "Умная пушка"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "A lightweight version of the classic cannon.\n\nCompared to conventional cannons:\n+ Increased rate of fire (x2)\n+ Increased projectile speed (x1.5)\n+ A little more damage on the shield (10% - 15%)\n+ Can be equipped with homing missiles.\n- Less damage (x0.75)\n- Shorter damage range (x0.8)"
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msgstr "Облегченный вариант классической пушки.\n\nПо сравнению с обычными пушками:\n+ Увеличенная скорострельность (x2)\n+ Увеличенная скорость полета снаряда (x1,5)\n+ Немного больше урон по щиту (10% - 15%)\n+ Может быть оснащена самонаводящимися ракетами.\n- Меньший урон (x0,75)\n- Меньшая дальность поражения (x0,8)"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "Heavy Cannon"
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msgstr "Тяжелое орудие"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "The cannon of the main caliber. It shoots with heavy explosive shells, the hit of which can displace the enemy ship.\n\n+ High damage\n+ High projectile speed\n+ When hit, push the opponent\n+ Also can have a penetration\n- Low rate of fire\n- Occupies many slots\n- Big size\n- Requires more crew"
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msgstr "Пушка главного калибра. Стреляет тяжелыми разрывными снарядами, попадание которых может смести корабль противника.\n\n+ Высокий урон\n+ Высокая скорость полета снаряда\n+ При попадании толкает противника\n+ Также может иметь пробитие\n- Низкая скорострельность\n- Занимает много слотов\n- Большие размеры\n- Требуется больше экипажа"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "Energy diffuser"
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msgstr "Энегретический диффузор"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20"
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msgstr "Боевое оружие малой дальности. Не наносит повреждений корпусу, но чрезвычайно эффективно разрушает щиты. Требует гражданских слотов.\n\nУрон по щитам x20"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "Hookgun"
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msgstr "Гарпун"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "Short range combat weapon. Does not cause damage to the shield, but extremely effectively to attrac. Requires 2 gunners slots.\n May have penetration\n"
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msgstr "Боевое оружие малой дальности. Не наносит урона щиту, но чрезвычайно эффективно для атак. Требует 2 слота для стрелков.\nМожет иметь проникающую способность\n"
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@@ -126,6 +126,18 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
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local weapon = WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
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weapon.fireDelay = weapon.fireDelay * numWeapons
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local name = "Smart-Cannon /* weapon name*/"%_T
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local specType = rand:getInt(0, 2)
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if specType == 1 then
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name = "Ionized Smart-Cannon /* weapon name*/"%_T
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weapon.shieldPenetration = 1
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elseif specType == 2 then
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name = "Plasmed Smart-Cannon /* weapon name*/"%_T
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weapon.damageType = DamageType.Plasma
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weapon.damage = weapon.damage * 0.9
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end
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-- attach weapons to turret
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TurretGenerator.attachWeapons(rand, result, weapon, numWeapons)
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@@ -140,18 +152,6 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
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result.slotType = TurretSlotType.Armed
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result:updateStaticStats()
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local name = "Smart-Cannon /* weapon name*/"%_T
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local specType = rand:getInt(0, 2)
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if specType == 1 then
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name = "Ionized Smart-Cannon /* weapon name*/"%_T
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weapon.shieldPenetration = 1
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elseif specType == 2 then
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name = "Plasmed Smart-Cannon /* weapon name*/"%_T
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weapon.damageType = DamageType.Plasma
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weapon.damage = weapon.damage * 0.9
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end
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local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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@@ -168,7 +168,7 @@ function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, ra
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-- generate turret
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local requiredCrew = TurretGenerator.dpsToRequiredCrew(dps)
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local crew = Crew()
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crew:add(requiredCrew, CrewMan(CrewProfessionType.Gunner))
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crew:add(requiredCrew * 3, CrewMan(CrewProfessionType.Gunner))
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crew:add(requiredCrew, CrewMan(CrewProfessionType.Repair))
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result.crew = crew
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@@ -178,6 +178,12 @@ function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, ra
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local weapon = WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
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weapon.fireDelay = weapon.fireDelay * numWeapons
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local Pen = rand:getInt(0, rarity.value)
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if Pen > 0 then
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weapon.blockPenetration = Pen
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outerAdjective = "Cumulative "%_T
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end
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-- attach weapons to turret
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TurretGenerator.attachWeapons(rand, result, weapon, numWeapons)
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@@ -195,12 +201,6 @@ function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, ra
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local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
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local Pen = rand:getInt(0, rarity.value)
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if Pen > 0 then
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weapon.blockPenetration = Pen
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outerAdjective = "Cumulative "%_T
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end
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if result.size >= 4 then
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name = "Mons Meg /* weapon name*/"%_T
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end
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Reference in New Issue
Block a user