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4 Commits

Author SHA1 Message Date
Alex
5b5f424f95 Update file weapongenerator.lua 2023-09-02 21:04:38 +00:00
Alex
ee72127b0a Update file inventoryitemprice.lua 2023-09-02 20:59:09 +00:00
Alex
29928558d3 Replace thumb.png 2023-09-02 20:47:48 +00:00
Alex
101d4e1c44 Update file weapongenerator.lua 2023-09-02 20:47:34 +00:00
3 changed files with 6 additions and 7 deletions

View File

@@ -1,6 +1,6 @@
valueWeights[WeaponType.SmartCannon ] = 1.5
valueWeights[WeaponType.HeavyCannon ] = 1.5
valueWeights[WeaponType.SmartCannon ] = 1.2
valueWeights[WeaponType.HeavyCannon ] = 1
valueWeights[WeaponType.Diffuser ] = 2
valueWeights[WeaponType.Hookgun ] = 1.5
valueWeights[WeaponType.HiveLauncher] = 1.5
valueWeights[WeaponType.Hookgun ] = 1
valueWeights[WeaponType.HiveLauncher] = 1

View File

@@ -65,7 +65,7 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
weapon.name = "Heavy Cannon /* Weapon Name*/"%_t
weapon.icon = "data/textures/icons/heavycannon.png"
weapon.sound = "cannon"
weapon.accuracy = 0.95 - rand:getFloat(0, 0.02)
weapon.accuracy = 0.99 - rand:getFloat(0, 0.02)
weapon.damage = damage
weapon.damageType = DamageType.Physical
@@ -164,7 +164,6 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
weapon.blockPenetration = rand:getInt(0, rarity.value) + 2
weapon.otherForce = -500 * dps * rarity.value
weapon.damage = damage
@@ -184,7 +183,7 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
weapon.bshapeSize = 13
weapon.bouterColor = ColorHSV(rand:getInt(255, 260), 0,75, rand:getFloat(0.2, 0.25))
weapon.binnerColor = ColorHSV(rand:getInt(255, 260), 0,75, rand:getFloat(0.2, 0.25)) -- TODO
weapon.binnerColor = ColorHSV(rand:getInt(255, 260), 0,75, rand:getFloat(0, 0.15))
WeaponGenerator.adaptWeapon(rand, weapon, tech, material, rarity)

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