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@@ -4,7 +4,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
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weapon:setProjectile()
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dps = dps * 0.9
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local fireDelay = rand:getFloat(1.5, 2.5)*0.5
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local fireDelay = rand:getFloat(0.6, 1)
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local reach = rand:getFloat(1100, 1500)*0.7
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local damage = dps * fireDelay
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local speed = rand:getFloat(300, 400)*4
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@@ -164,7 +164,6 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
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weapon.blockPenetration = rand:getInt(0, rarity.value) + 2
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weapon.otherForce = -500 * dps * rarity.value
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weapon.damage = damage
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@@ -184,7 +183,7 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
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weapon.bshapeSize = 13
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weapon.bouterColor = ColorHSV(rand:getInt(255, 260), 0,75, rand:getFloat(0.2, 0.25))
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weapon.binnerColor = ColorHSV(rand:getInt(255, 260), 0,75, rand:getFloat(0.2, 0.25)) -- TODO
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weapon.binnerColor = ColorHSV(rand:getInt(255, 260), 0,75, rand:getFloat(0, 0.15))
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WeaponGenerator.adaptWeapon(rand, weapon, tech, material, rarity)
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@@ -225,7 +224,7 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity)
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weapon.psize = rand:getFloat(0.2, 0.4)
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weapon.pmaximumTime = existingTime
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weapon.pvelocity = speed
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weapon.pcolor = ColorHSV(rand:getFloat(20, 40), 0.8, rand:getFloat(0.25, 0.75))
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weapon.pcolor = ColorHSV(rand:getFloat(10, 60), 0.8, rand:getFloat(0.25, 0.75))
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weapon.pshape = ProjectileShape.Rocket
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if rand:test(1) then
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