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Author SHA1 Message Date
Alex
314e65c4bc Update 2 files
- /data/scripts/lib/turretgenerator.lua
- /data/scripts/lib/weapongenerator.lua
2023-09-02 20:31:32 +00:00
2 changed files with 2 additions and 4 deletions

View File

@@ -162,8 +162,6 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
if specType == 1 then
outerAdjective = "Ionized "%_T
elseif specType == 2 then
outerAdjective = "Plasmed "%_T
end
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)

View File

@@ -4,7 +4,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon:setProjectile()
dps = dps * 0.9
local fireDelay = rand:getFloat(1.5, 2.5)*0.5
local fireDelay = rand:getFloat(0.6, 1)
local reach = rand:getFloat(1100, 1500)*0.7
local damage = dps * fireDelay
local speed = rand:getFloat(300, 400)*4
@@ -225,7 +225,7 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity)
weapon.psize = rand:getFloat(0.2, 0.4)
weapon.pmaximumTime = existingTime
weapon.pvelocity = speed
weapon.pcolor = ColorHSV(rand:getFloat(20, 40), 0.8, rand:getFloat(0.25, 0.75))
weapon.pcolor = ColorHSV(rand:getFloat(10, 60), 0.8, rand:getFloat(0.25, 0.75))
weapon.pshape = ProjectileShape.Rocket
if rand:test(1) then