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8 Commits
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f7d95dab9d | ||
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fa2efb38ff | ||
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0dc950077d | ||
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b2f7d58187 | ||
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425e3fc101 | ||
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ad6bcf30dc | ||
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b35cfba58e | ||
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899f3702c7 |
@@ -1,19 +1,5 @@
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-08-29 21:02+0000\n"
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"PO-Revision-Date: 2023-08-29 21:02+0000\n"
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"Last-Translator: Weblate Admin <beaconborn@yandex.ru>\n"
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"Language-Team: Russian <http://weblate.beaconborn.ru/projects/wpe-2/ru/ru/>\n"
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"Language: ru\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: ENCODING\n"
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"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
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"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
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"X-Generator: Weblate 5.0\n"
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msgstr "Project-Id-Version: PACKAGE VERSION\nReport-Msgid-Bugs-To: \nPOT-Creation-Date: 2023-08-29 21:02+0000\nPO-Revision-Date: 2023-08-29 21:28+0000\nLast-Translator: Weblate Admin <beaconborn@yandex.ru>\nLanguage-Team: Russian <http://weblate.beaconborn.ru/projects/wpe-2/ru/ru/>\nLanguage: ru\nMIME-Version: 1.0\nContent-Type: text/plain; charset=UTF-8\nContent-Transfer-Encoding: 8bit\nPlural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\nX-Generator: Weblate 5.0\n"
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# ========== \data\scripts\lib\turretgenerator.lua ==========
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#: \data\scripts\lib\turretgenerator.lua:
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@@ -111,11 +97,7 @@ msgstr "Вступление"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "In this part of the encyclopedia you will find a description of the turrets from the Weapon Pack Extended mod.\n\nI recommend using turret models from the collection in the workshop."
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msgstr ""
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"В этой части энциклопедии вы найдете описание турелей из мода Weapon Pack "
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"Extended.\n"
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"\n"
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"Я рекомендую использовать модели турелей из коллекции в мастерской."
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msgstr "В этой части энциклопедии вы найдете описание турелей из мода Weapon Pack Extended.\n\nЯ рекомендую использовать модели турелей из коллекции в мастерской."
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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@@ -125,16 +107,7 @@ msgstr "Умная пушка"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "A lightweight version of the classic cannon.\n\nCompared to conventional cannons:\n+ Increased rate of fire (x2)\n+ Increased projectile speed (x1.5)\n+ A little more damage on the shield (10% - 15%)\n+ Can be equipped with homing missiles.\n- Less damage (x0.75)\n- Shorter damage range (x0.8)"
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msgstr ""
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"Облегченный вариант классической пушки.\n"
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"\n"
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"По сравнению с обычными пушками:\n"
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"+ Увеличенная скорострельность (x2)\n"
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"+ Увеличенная скорость полета снаряда (x1,5)\n"
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"+ Немного больше урон по щиту (10% - 15%)\n"
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"+ Может быть оснащена самонаводящимися ракетами.\n"
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"- Меньший урон (x0,75)\n"
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"- Меньшая дальность поражения (x0,8)"
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msgstr "Облегченный вариант классической пушки.\n\nПо сравнению с обычными пушками:\n+ Увеличенная скорострельность (x2)\n+ Увеличенная скорость полета снаряда (x1,5)\n+ Немного больше урон по щиту (10% - 15%)\n+ Может быть оснащена самонаводящимися ракетами.\n- Меньший урон (x0,75)\n- Меньшая дальность поражения (x0,8)"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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@@ -144,18 +117,7 @@ msgstr "Тяжелое орудие"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "The cannon of the main caliber. It shoots with heavy explosive shells, the hit of which can displace the enemy ship.\n\n+ High damage\n+ High projectile speed\n+ When hit, push the opponent\n+ Also can have a penetration\n- Low rate of fire\n- Occupies many slots\n- Big size\n- Requires more crew"
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msgstr ""
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"Пушка главного калибра. Стреляет тяжелыми разрывными снарядами, попадание "
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"которых может смести корабль противника.\n"
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"\n"
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"+ Высокий урон\n"
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"+ Высокая скорость полета снаряда\n"
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"+ При попадании толкает противника\n"
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"+ Также может иметь пробитие\n"
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"- Низкая скорострельность\n"
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"- Занимает много слотов\n"
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"- Большие размеры\n"
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"- Требуется больше экипажа"
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msgstr "Пушка главного калибра. Стреляет тяжелыми разрывными снарядами, попадание которых может смести корабль противника.\n\n+ Высокий урон\n+ Высокая скорость полета снаряда\n+ При попадании толкает противника\n+ Также может иметь пробитие\n- Низкая скорострельность\n- Занимает много слотов\n- Большие размеры\n- Требуется больше экипажа"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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@@ -165,11 +127,7 @@ msgstr "Энегретический диффузор"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20"
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msgstr ""
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"Боевое оружие малой дальности. Не наносит повреждений корпусу, но "
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"чрезвычайно эффективно разрушает щиты. Требует гражданских слотов.\n"
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"\n"
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"Урон по щитам x20"
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msgstr "Боевое оружие малой дальности. Не наносит повреждений корпусу, но чрезвычайно эффективно разрушает щиты. Требует гражданских слотов.\n\nУрон по щитам x20"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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@@ -179,7 +137,4 @@ msgstr "Гарпун"
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#: \data\scripts\player\ui\encyclopedia\chapters\wpeturrets.lua:
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msgctxt ""
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msgid "Short range combat weapon. Does not cause damage to the shield, but extremely effectively to attrac. Requires 2 gunners slots.\n May have penetration\n"
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msgstr ""
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"Боевое оружие малой дальности. Не наносит урона щиту, но чрезвычайно "
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"эффективно для атак. Требует 2 слота для стрелков.\n"
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" Может иметь проникающую способность\n"
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msgstr "Боевое оружие малой дальности. Не наносит урона щиту, но чрезвычайно эффективно для атак. Требует 2 слота для стрелков.\nМожет иметь проникающую способность\n"
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@@ -29,9 +29,10 @@ scales[WeaponType.Hookgun] = {
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{from = 51, to = 52, size = 4.0, usedSlots = 6},
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}
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scales[WeaponType.HiveLauncher] = { -- TODO Увеличить разнообразие размеров6
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{from = 0, to = 46, size = 1.0, usedSlots = 2},
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{from = 47, to = 50, size = 2.0, usedSlots = 4},
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scales[WeaponType.HiveLauncher] = {
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{from = 0, to = 32, size = 1.0, usedSlots = 2},
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{from = 33, to = 40, size = 1.5, usedSlots = 3},
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{from = 41, to = 50, size = 2.0, usedSlots = 4},
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--dummy for cooaxial, add 1 to size and level
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{from = 51, to = 52, size = 3.0, usedSlots = 6},
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}
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@@ -78,7 +79,6 @@ if GameVersion() >= Version(0, 31, 0) then
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possibleSpecialties[WeaponType.Diffuser] = {
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{specialty = Specialty.HighDamage, probability = 0.3},
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{specialty = Specialty.HighRange, probability = 0.3},
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-- {specialty = Specialty.FasterRechargeTime, probability = 0.6},
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}
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else
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possibleSpecialties[WeaponType.Diffuser] = {
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@@ -92,7 +92,6 @@ if GameVersion() >= Version(0, 31, 0) then
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possibleSpecialties[WeaponType.Hookgun] = {
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{specialty = Specialty.HighDamage, probability = 0.3},
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{specialty = Specialty.HighRange, probability = 0.3},
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-- {specialty = Specialty.FasterRechargeTime, probability = 0.6},
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}
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else
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possibleSpecialties[WeaponType.Hookgun] = {
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@@ -104,9 +103,11 @@ end
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if GameVersion() >= Version(0, 31, 0) then
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possibleSpecialties[WeaponType.HiveLauncher] = {
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{specialty = Specialty.HighDamage, probability = 0.3},
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{specialty = Specialty.HighRange, probability = 0.3},
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-- {specialty = Specialty.FasterRechargeTime, probability = 0.6},
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{specialty = Specialty.HighShootingTime, probability = 0.2},
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{specialty = Specialty.HighDamage, probability = 0.15},
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{specialty = Specialty.HighFireRate, probability = 0.15},
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{specialty = Specialty.HighRange, probability = 0.25},
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{specialty = Specialty.BurstFire, probability = 0.1},
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}
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else
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possibleSpecialties[WeaponType.HiveLauncher] = {
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@@ -154,7 +155,7 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
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local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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return result
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end
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@@ -200,7 +201,7 @@ function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, ra
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end
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local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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return result
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end
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@@ -240,7 +241,7 @@ function TurretGenerator.generateDiffuserTurret(rand, dps, tech, material, rarit
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local name = "Diffuser /* weapon name*/"%_T
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local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Energy)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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return result
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end
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@@ -277,17 +278,8 @@ function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity
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result.slotType = TurretSlotType.Armed
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result:updateStaticStats()
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local name = "Hookgun /* weapon name*/"%_T
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local specType = 0
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if specType >0 then
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else
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end
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local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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return result
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end
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@@ -336,15 +328,9 @@ function TurretGenerator.generateHiveLauncherTurret(rand, dps, tech, material, r
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local name = "HiveLauncher /* weapon name*/"%_T
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local specType = 0
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if specType >0 then
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else
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end
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local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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multishot = ""%_T
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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return result
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end
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Reference in New Issue
Block a user