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2 Commits
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3cd1e2d575 | ||
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9111bf856e |
157
data/localization/template.pot
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157
data/localization/template.pot
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@@ -0,0 +1,157 @@
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# ========== /data/scripts/lib/turretgenerator.lua ==========
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#: /data/scripts/lib/turretgenerator.lua:
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msgctxt "weapon name"
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msgid "SmartCannon"
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msgstr ""
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#: /data/scripts/lib/turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Ionized SmartCannon"
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msgstr ""
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#: /data/scripts/lib/turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Heavy Cannon"
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msgstr ""
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#: /data/scripts/lib/turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Cumulative Heavy Cannon"
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msgstr ""
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#: /data/scripts/lib/turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Diffusor"
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msgstr ""
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#: /data/scripts/lib/turretgenerator.lua:
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msgctxt "weapon name"
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msgid "Hookgun"
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msgstr ""
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#: /data/scripts/lib/turretgenerator.lua:
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msgctxt "weapon name"
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msgid "HiveLauncher"
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msgstr ""
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# ========== /data/scripts/lib/weapongenerator.lua ==========
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#: /data/scripts/lib/weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "SmartCannon"
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msgstr ""
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#: /data/scripts/lib/weapongenerator.lua:
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msgctxt "Weapon Prefix"
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msgid "SmartCannon"
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msgstr ""
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#: /data/scripts/lib/weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "Heavy Cannon"
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msgstr ""
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#: /data/scripts/lib/weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "Diffuser"
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msgstr ""
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#: /data/scripts/lib/weapongenerator.lua:
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msgctxt "Weapon Prefix"
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msgid "Diffuser"
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msgstr ""
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#: /data/scripts/lib/weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "Hookgun"
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msgstr ""
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#: /data/scripts/lib/weapongenerator.lua:
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msgctxt "Weapon Prefix"
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msgid "Hookgun"
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msgstr ""
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#: /data/scripts/lib/weapongenerator.lua:
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msgctxt "Weapon Name"
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msgid "HiveLauncher"
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msgstr ""
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#: /data/scripts/lib/weapongenerator.lua:
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msgctxt "Weapon Prefix"
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msgid "HiveLauncher"
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msgstr ""
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# ========== /data/scripts/lib/weapontype.lua ==========
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#: /data/scripts/lib/weapontype.lua:
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msgctxt "Weapon Type"
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msgid "Smart Сannon"
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msgstr ""
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#: /data/scripts/lib/weapontype.lua:
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msgctxt "Weapon Type"
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msgid "Heavy Cannon"
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msgstr ""
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#: /data/scripts/lib/weapontype.lua:
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msgctxt "Weapon Type"
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msgid "Diffuser"
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msgstr ""
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#: /data/scripts/lib/weapontype.lua:
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msgctxt "Weapon Type"
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msgid "Hookgun"
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msgstr ""
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#: /data/scripts/lib/weapontype.lua:
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msgctxt "Weapon Type"
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msgid "HiveLauncher"
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msgstr ""
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# ========== /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua ==========
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "WPE Turrets"
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "Intro"
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "In this part of the encyclopedia you will find a description of the turrets from the Weapon Pack Extended mod.\n\nI recommend using turret models from the collection in the workshop."
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "Autocannon"
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "A lightweight version of the classic cannon.\n\nCompared to conventional cannons:\n+ Increased rate of fire (x2)\n+ Increased projectile speed (x1.5)\n+ A little more damage on the shield (10% - 15%)\n+ Can be equipped with homing missiles.\n- Less damage (x0.75)\n- Shorter damage range (x0.8)"
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "Heavy Cannon"
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "The cannon of the main caliber. It shoots with heavy explosive shells, the hit of which can displace the enemy ship.\n\n+ High damage\n+ High projectile speed\n+ When hit, push the opponent\n+ Also can have a penetration\n- Low rate of fire\n- Occupies many slots\n- Big size\n- Requires more crew"
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "Energy diffuser"
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20"
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "Hookgun"
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msgstr ""
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#: /data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
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msgid "Short range combat weapon. Does not cause damage to the shield, but extremely effectively to attrac. Requires 2 gunners slots.\n May have penetration\n"
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msgstr ""
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@@ -1,13 +1,13 @@
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scales[WeaponType.SmartCannon] = {
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{from = 0, to = 28, size = 1.0, usedSlots = 2},
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{from = 29, to = 38, size = 2.0, usedSlots = 3},
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{from = 39, to = 49, size = 3.0, usedSlots = 4},
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{from = 29, to = 38, size = 1,5, usedSlots = 3},
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{from = 39, to = 49, size = 2.0, usedSlots = 4},
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--dummy for cooaxial, add 1 to size and level
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{from = 50, to = 52, size = 4.0, usedSlots = 5},
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}
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scales[WeaponType.HeavyCannon] = {
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scales[WeaponType.HeavyCannon] = { -- TODO уточнить размеры
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{from = 0, to = 28, size = 3.0, usedSlots = 4},
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{from = 29, to = 38, size = 4.0, usedSlots = 5},
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{from = 39, to = 49, size = 5.0, usedSlots = 6},
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@@ -15,7 +15,7 @@ scales[WeaponType.HeavyCannon] = {
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{from = 50, to = 52, size = 5, usedSlots = 6},
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}
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scales[WeaponType.Diffuser] = {
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scales[WeaponType.Diffuser] = {-- TODO проверить возможность спавна с определенной дистанции, Уточнить размеры
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{from = 0, to = 46, size = 1.0, usedSlots = 2},
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{from = 47, to = 50, size = 2.0, usedSlots = 4},
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--dummy for cooaxial, add 1 to size and level
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@@ -26,10 +26,10 @@ scales[WeaponType.Hookgun] = {
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{from = 0, to = 46, size = 1.0, usedSlots = 2},
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{from = 47, to = 50, size = 2.0, usedSlots = 4},
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--dummy for cooaxial, add 1 to size and level
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{from = 51, to = 52, size = 3.0, usedSlots = 6},
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{from = 51, to = 52, size = 4.0, usedSlots = 6},
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}
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scales[WeaponType.HiveLauncher] = {
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scales[WeaponType.HiveLauncher] = { -- TODO Увеличить разнообразие размеров6
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{from = 0, to = 46, size = 1.0, usedSlots = 2},
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{from = 47, to = 50, size = 2.0, usedSlots = 4},
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--dummy for cooaxial, add 1 to size and level
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@@ -233,7 +233,6 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity)
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if rand:test(1) then
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local shots = {6, 10, 14, 18, 22, 26, 30}
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weapon.shotsFired = shots[rand:getInt(1, #shots)]
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print()
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weapon.damage = (weapon.damage * 1.5) / weapon.shotsFired
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end
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