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4 Commits
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9111bf856e | ||
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f74138d77b | ||
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cbcc5ae680 | ||
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fc351d2555 |
2
.gitattributes
vendored
2
.gitattributes
vendored
@@ -4,4 +4,4 @@ CHANGELOG export-ignore
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.gitlab-ci.yml export-ignore
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.git export-ignore
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.vs export-ignore
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.gitignore exsport-ignore
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.gitignore export-ignore
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@@ -1,13 +1,13 @@
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scales[WeaponType.SmartCannon] = {
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{from = 0, to = 28, size = 1.0, usedSlots = 2},
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{from = 29, to = 38, size = 2.0, usedSlots = 3},
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{from = 39, to = 49, size = 3.0, usedSlots = 4},
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{from = 29, to = 38, size = 1,5, usedSlots = 3},
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{from = 39, to = 49, size = 2.0, usedSlots = 4},
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--dummy for cooaxial, add 1 to size and level
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{from = 50, to = 52, size = 4.0, usedSlots = 5},
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}
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scales[WeaponType.HeavyCannon] = {
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scales[WeaponType.HeavyCannon] = { -- TODO уточнить размеры
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{from = 0, to = 28, size = 3.0, usedSlots = 4},
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{from = 29, to = 38, size = 4.0, usedSlots = 5},
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{from = 39, to = 49, size = 5.0, usedSlots = 6},
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@@ -15,7 +15,7 @@ scales[WeaponType.HeavyCannon] = {
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{from = 50, to = 52, size = 5, usedSlots = 6},
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}
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scales[WeaponType.Diffuser] = {
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scales[WeaponType.Diffuser] = {-- TODO проверить возможность спавна с определенной дистанции, Уточнить размеры
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{from = 0, to = 46, size = 1.0, usedSlots = 2},
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{from = 47, to = 50, size = 2.0, usedSlots = 4},
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--dummy for cooaxial, add 1 to size and level
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@@ -26,10 +26,10 @@ scales[WeaponType.Hookgun] = {
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{from = 0, to = 46, size = 1.0, usedSlots = 2},
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{from = 47, to = 50, size = 2.0, usedSlots = 4},
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--dummy for cooaxial, add 1 to size and level
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{from = 51, to = 52, size = 3.0, usedSlots = 6},
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{from = 51, to = 52, size = 4.0, usedSlots = 6},
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}
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scales[WeaponType.HiveLauncher] = {
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scales[WeaponType.HiveLauncher] = { -- TODO Увеличить разнообразие размеров6
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{from = 0, to = 46, size = 1.0, usedSlots = 2},
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{from = 47, to = 50, size = 2.0, usedSlots = 4},
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--dummy for cooaxial, add 1 to size and level
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@@ -148,7 +148,7 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
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local specType = 1
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if specType > 0 then
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name = "Ionized SmartCannon/* weapon name*/"%_T
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name = "Ionized SmartCannon /* weapon name*/"%_T
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weapon.shieldPenetration = 1
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end
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@@ -201,22 +201,22 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity)
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local weapon = Weapon()
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weapon:setProjectile()
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local fireDelay = rand:getFloat(0.5, 1.5)
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local fireDelay = rand:getFloat(2.2, 3)
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local reach = rand:getFloat(1300, 1800)
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local damage = dps * fireDelay
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local speed = rand:getFloat(150, 200)
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local existingTime = reach / speed
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weapon.fireDelay = fireDelay
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weapon.fireDelay = fireDelay
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weapon.reach = reach
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weapon.appearanceSeed = rand:getInt()
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weapon.seeker = rand:test(1 / 8)
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weapon.seeker = true
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weapon.appearance = WeaponAppearance.RocketLauncher
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weapon.name = "HiveLauncher /* Weapon Name*/"%_t
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weapon.prefix = "HiveLauncher /* Weapon Prefix*/"%_t
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weapon.icon = "data/textures/icons/hivelauncher.png"
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weapon.sound = "cannon"
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weapon.accuracy = 0.99 - rand:getFloat(0, 0.02)
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weapon.accuracy = 0.5 - rand:getFloat(0, 0.02)
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weapon.damage = damage
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weapon.damageType = DamageType.Physical
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@@ -231,7 +231,7 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity)
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weapon.pshape = ProjectileShape.Rocket
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if rand:test(1) then
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local shots = {2, 2, 2, 2, 2, 3, 4}
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local shots = {6, 10, 14, 18, 22, 26, 30}
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weapon.shotsFired = shots[rand:getInt(1, #shots)]
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weapon.damage = (weapon.damage * 1.5) / weapon.shotsFired
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end
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