Update file weapongenerator.lua
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@@ -230,7 +230,7 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity)
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weapon.pcolor = ColorHSV(rand:getFloat(10, 60), 0.7, 1)
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weapon.pshape = ProjectileShape.Rocket
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if rand:test(0.05) then
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if rand:test(1) then
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local shots = {2, 2, 2, 2, 2, 3, 4}
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weapon.shotsFired = shots[rand:getInt(1, #shots)]
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weapon.damage = (weapon.damage * 1.5) / weapon.shotsFired
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