diff --git a/data/scripts/lib/weapongenerator.lua b/data/scripts/lib/weapongenerator.lua index d98af46..d76c231 100644 --- a/data/scripts/lib/weapongenerator.lua +++ b/data/scripts/lib/weapongenerator.lua @@ -230,7 +230,7 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity) weapon.pcolor = ColorHSV(rand:getFloat(10, 60), 0.7, 1) weapon.pshape = ProjectileShape.Rocket - if rand:test(0.05) then + if rand:test(1) then local shots = {2, 2, 2, 2, 2, 3, 4} weapon.shotsFired = shots[rand:getInt(1, #shots)] weapon.damage = (weapon.damage * 1.5) / weapon.shotsFired