Update 2 files
- /data/scripts/lib/weapongenerator.lua - /data/scripts/lib/turretgenerator.lua
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@@ -233,7 +233,6 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity)
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if rand:test(1) then
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local shots = {6, 10, 14, 18, 22, 26, 30}
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weapon.shotsFired = shots[rand:getInt(1, #shots)]
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print()
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weapon.damage = (weapon.damage * 1.5) / weapon.shotsFired
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end
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