From 9111bf856e2196b58f0f263999ccad17f33d15af Mon Sep 17 00:00:00 2001 From: Alex Date: Tue, 29 Aug 2023 15:11:13 +0000 Subject: [PATCH] Update 2 files - /data/scripts/lib/weapongenerator.lua - /data/scripts/lib/turretgenerator.lua --- data/scripts/lib/turretgenerator.lua | 12 ++++++------ data/scripts/lib/weapongenerator.lua | 1 - 2 files changed, 6 insertions(+), 7 deletions(-) diff --git a/data/scripts/lib/turretgenerator.lua b/data/scripts/lib/turretgenerator.lua index e2b4a20..231664f 100644 --- a/data/scripts/lib/turretgenerator.lua +++ b/data/scripts/lib/turretgenerator.lua @@ -1,13 +1,13 @@ scales[WeaponType.SmartCannon] = { {from = 0, to = 28, size = 1.0, usedSlots = 2}, - {from = 29, to = 38, size = 2.0, usedSlots = 3}, - {from = 39, to = 49, size = 3.0, usedSlots = 4}, + {from = 29, to = 38, size = 1,5, usedSlots = 3}, + {from = 39, to = 49, size = 2.0, usedSlots = 4}, --dummy for cooaxial, add 1 to size and level {from = 50, to = 52, size = 4.0, usedSlots = 5}, } -scales[WeaponType.HeavyCannon] = { +scales[WeaponType.HeavyCannon] = { -- TODO уточнить размеры {from = 0, to = 28, size = 3.0, usedSlots = 4}, {from = 29, to = 38, size = 4.0, usedSlots = 5}, {from = 39, to = 49, size = 5.0, usedSlots = 6}, @@ -15,7 +15,7 @@ scales[WeaponType.HeavyCannon] = { {from = 50, to = 52, size = 5, usedSlots = 6}, } -scales[WeaponType.Diffuser] = { +scales[WeaponType.Diffuser] = {-- TODO проверить возможность спавна с определенной дистанции, Уточнить размеры {from = 0, to = 46, size = 1.0, usedSlots = 2}, {from = 47, to = 50, size = 2.0, usedSlots = 4}, --dummy for cooaxial, add 1 to size and level @@ -26,10 +26,10 @@ scales[WeaponType.Hookgun] = { {from = 0, to = 46, size = 1.0, usedSlots = 2}, {from = 47, to = 50, size = 2.0, usedSlots = 4}, --dummy for cooaxial, add 1 to size and level - {from = 51, to = 52, size = 3.0, usedSlots = 6}, + {from = 51, to = 52, size = 4.0, usedSlots = 6}, } -scales[WeaponType.HiveLauncher] = { +scales[WeaponType.HiveLauncher] = { -- TODO Увеличить разнообразие размеров6 {from = 0, to = 46, size = 1.0, usedSlots = 2}, {from = 47, to = 50, size = 2.0, usedSlots = 4}, --dummy for cooaxial, add 1 to size and level diff --git a/data/scripts/lib/weapongenerator.lua b/data/scripts/lib/weapongenerator.lua index fac32f9..427edff 100644 --- a/data/scripts/lib/weapongenerator.lua +++ b/data/scripts/lib/weapongenerator.lua @@ -233,7 +233,6 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity) if rand:test(1) then local shots = {6, 10, 14, 18, 22, 26, 30} weapon.shotsFired = shots[rand:getInt(1, #shots)] - print() weapon.damage = (weapon.damage * 1.5) / weapon.shotsFired end