Update 2 files
- /data/localization/ru.po - /data/scripts/lib/turretgenerator.lua
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@@ -161,7 +161,7 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
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local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
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if specType == 1 then
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outerAdjective = "Ionized "%_T
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outerAdjective = " Ionized"%_T
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end
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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@@ -191,7 +191,7 @@ function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, ra
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local Pen = rand:getInt(0, rarity.value)
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if Pen > 0 then
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weapon.blockPenetration = Pen
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outerAdjective = "Cumulative "%_T
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outerAdjective = " Cumulative"%_T
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end
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if result.size >= 4 then
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@@ -324,7 +324,7 @@ function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity
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local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
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if spec then
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outerAdjective = "Stabilizing"%_T
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outerAdjective = " Holding"%_T
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end
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result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
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