Updated translate template

added test file
This commit is contained in:
bacon
2023-08-27 10:36:30 +03:00
parent f6312f7207
commit 30ffadfd5c
3 changed files with 18 additions and 21 deletions

View File

@@ -32,10 +32,9 @@ def translate(_input, lang='RU'):
"commonJobParams": {},
"timestamp": int(round(time.time() * 1000))
},
"id": 40890008
"id": _id
}
)
print(_id)
try:
return r.json()['result']['translations'][0]['beams'][0]['postprocessed_sentence']
except:

34
main.py
View File

@@ -1,28 +1,33 @@
#!/usr/bin/pyhton3
import os
import re
import time
from fnmatch import fnmatch
from lib.translate import translate
# path = "C:\Users\riksl\PycharmProjects\weapon-project-extended"
_path = r'C:/Users/riksl/PycharmProjects/weapon-project-extended/data/scripts/'
name = "weapongenerator.lua"
_tmp :str = ""
def _lister(_path) -> list:
_list: list = []
try:
for f in os.walk(_path):
_list.extend(f)
pattern = "*.lua"
for path, subdirs, files in os.scandir(_path):
for name in files:
if fnmatch(name, pattern):
print(os.path.join(path, name))
_list.extend(f"{path}/{name}")
break
return sorted(_list[2])
return sorted(_list)
except TypeError:
pass
print(_path)
print(_lister(_path))
def parsing_file(f):
with open(f) as _f:
_cached = _f.read()
@@ -37,17 +42,10 @@ def parsing_file(f):
return _to_translate
# test_en = parsing_file(name)[0].split('\"')[1].split(' /*')[0]
# test = translate(test_en)
# translate_entity = ("\n# ========== %s ==========\n#: %s\nmsgid: \"%s\"\nmsgstr: \"%s\"" % (name, name, test_en, test))
# print(translate_entity)
# parsing_file(name)
for _str in parsing_file(name):
print(_str)
test = re.findall('= "(.*[^/])(?: /\*(.*)\*/)?"%_[t|T]', _str)
_tmp = _tmp + test[0][0] + '\n'
test = re.findall('= "(.*[^/])(?: /\* (.*)\*/)?"%_[t|T]', _str)
# print(test)
print(translate(_tmp))
def all_to_translate():
pass

View File

@@ -62,7 +62,7 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
weapon.appearance = WeaponAppearance.Bolter
weapon.name = "Heavy Cannon /* Weapon Name*/"%_t
weapon.icon = "data/textures/icons/heavycannon.png"
weapon.sound = "cannon"%_T
weapon.sound = "cannon"
weapon.accuracy = 0.95 - rand:getFloat(0, 0.02)
weapon.damage = damage