TurretIngredients[WeaponType.SmartCannon] = { {name = "Servo", amount = 15, investable = 10, minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage}, {name = "Warhead", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", }, {name = "High Pressure Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "reach", }, {name = "Ammunition M", amount = 2, investable = 4, minimum = 1, weaponStat = "damage", investFactor = 0.5,}, {name = "Targeting Card", amount = 3, investable = 3, minimum = 0, weaponStat = "seeker", investFactor = 1, changeType = StatChanges.Flat}, {name = "Steel", amount = 8, investable = 10, minimum = 3,}, {name = "Steel Tube", amount = 5, investable = 10, minimum = 3,}, } TurretIngredients[WeaponType.HeavyCannon] = { {name = "Servo", amount = 8, investable = 8, minimum = 4, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage}, {name = "Warhead", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", }, {name = "High Pressure Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "reach", }, {name = "Ammunition", amount = 5, investable = 10, minimum = 3, weaponStat = "damage", investFactor = 0.2,}, {name = "Steel", amount = 20, investable = 10, minimum = 20,}, {name = "Metal Plate", amount = 8, investable = 10, minimum = 10,}, } TurretIngredients[WeaponType.Diffuser] = { {name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage}, {name = "High Capacity Lens", amount = 5, investable = 6, minimum = 1, weaponStat = "reach", }, {name = "Energy Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "damage", }, {name = "Steel", amount = 20, investable = 0, minimum = 20,}, {name = "Copper", amount = 10, investable = 0, minimum = 10,}, {name = "Silver", amount = 5, investable = 0, minimum = 5,}, } TurretIngredients[WeaponType.Hookgun] = -- TODO Подумать над составляющими { {name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage}, {name = "High Capacity Lens", amount = 5, investable = 6, minimum = 1, weaponStat = "reach", }, {name = "Energy Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "damage", }, {name = "Steel", amount = 20, investable = 0, minimum = 20,}, {name = "Copper", amount = 10, investable = 0, minimum = 10,}, {name = "Silver", amount = 5, investable = 0, minimum = 5,}, } TurretIngredients[WeaponType.HiveLauncher] = { {name = "Servo", amount = 15, investable = 10, minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage}, {name = "Rocket", amount = 15, investable = 10, minimum = 15, weaponStat = "damage", investFactor = 0.2, changeType = StatChanges.Percentage}, {name = "High Pressure Tube", amount = 6, investable = 12, minimum = 1, weaponStat = "reach", investFactor = 0.4, changeType = StatChanges.Percentage}, {name = "Fuel", amount = 6, investable = 12, minimum = 1, weaponStat = "reach", investFactor = 0.5, changeType = StatChanges.Percentage}, {name = "Targeting Card", amount = 10, investable = 10, minimum = 0, weaponStat = "seeker", investFactor = 1, changeType = StatChanges.Flat}, {name = "Steel", amount = 8, investable = 10, minimum = 3,}, {name = "Wire", amount = 5, investable = 10, minimum = 3,}, }