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5 Commits

Author SHA1 Message Date
Slava
b137aec60a Update file weapongenerator.lua 2023-08-27 17:00:17 +00:00
Slava
ca00911fd7 Update 2 files
- /data/localization/ru.po
- /data/scripts/lib/weapongenerator.lua
2023-08-27 16:41:44 +00:00
Slava
3b34148f77 Updated balance 2023-08-27 16:32:58 +00:00
Slava
cae212f5a9 Merge branch 'alive-main-patch-16741' into 'main'
Upload New File

See merge request bacon/weapon-project-extended!1
2023-08-27 16:31:14 +00:00
Alex
3988151ccf Upload New File 2023-08-27 16:29:28 +00:00
3 changed files with 225 additions and 228 deletions

View File

@@ -1,40 +1,28 @@
stages: stages: # List of stages for jobs, and their order of execution
# - prepare # List of stages for jobs, and their order of execution
- release - release
.pre:
image: python:3.10
# stage: prepare
script:
- 'pip install requests'
- 'git clone https://gitlab-ci-token:${CI_JOB_TOKEN}@gl.beaconborn.ru/bacon/translation-generator.git'
- 'python3 translation-generator/main.py $CI_PROJECT_DIR'
# artifacts:
# paths:
# - 'ru.po'
release_job: release_job:
# needs: .prepare
stage: release # It only runs when *both* jobs in the test stage complete successfully. stage: release # It only runs when *both* jobs in the test stage complete successfully.
image: registry.gitlab.com/gitlab-org/release-cli:latest image: registry.gitlab.com/gitlab-org/release-cli:latest
only:
rules:
- if: $CI_PIPELINE_SOURCE == "push"
# - if: "$CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH" # - if: "$CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH"
# refs: refs:
# - testing - main
# - ^tags - ^tags
- changes: changes:
- ^README.md
- ^CHANGELOG
- ^.gitattribute
- ^.gitignore
- ^.gitlab-ci.yml
- data/**/* - data/**/*
- modinfo.lua - modinfo.lua
- thumb.png - thumb.png
script: script:
- echo "Release WPE 2.0_$CI_COMMIT_SHORT_SHA branch $CI_COMMIT_BRANCH" - echo "Release WPE 2.0_$CI_COMMIT_SHORT_SHA"
release: release:
tag_name: v2.0.$CI_PIPELINE_IID tag_name: v2.0.$CI_PIPELINE_IID

View File

@@ -1,12 +1,12 @@
# ========== /mods/WPE2/data/scripts/lib/weapongenerator.lua ========== # ========== /mods/WPE2/data/scripts/lib/weapongenerator.lua ==========
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: /mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Name" msgctxt "Weapon Name"
msgid "Smart Cannon" msgid "SmartCannon"
msgstr "Умная пушка" msgstr "Умная пушка"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: /mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Prefix" msgctxt "Weapon Prefix"
msgid "Smart Cannon" msgid "SmartCannon"
msgstr "Умная пушка" msgstr "Умная пушка"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: /mods/WPE2/data/scripts/lib/weapongenerator.lua:

View File

@@ -13,10 +13,10 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.fireDelay = fireDelay weapon.fireDelay = fireDelay
weapon.reach = reach weapon.reach = reach
weapon.appearanceSeed = rand:getInt() weapon.appearanceSeed = rand:getInt()
weapon.seeker = rand:test(1 / 2) weapon.seeker = 1
weapon.appearance = WeaponAppearance.Cannon weapon.appearance = WeaponAppearance.Cannon
weapon.name = "Smart Cannon /* Weapon Name*/"%_t weapon.name = "SmartCannon /* Weapon Name*/"%_t
weapon.prefix = "Smart Cannon /* Weapon Prefix*/"%_t -- weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/autocannon.png" weapon.icon = "data/textures/icons/autocannon.png"
weapon.sound = "cannon" weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.03) weapon.accuracy = 0.99 - rand:getFloat(0, 0.03)
@@ -28,6 +28,14 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.impactSound = 1 weapon.impactSound = 1
weapon.impactExplosion = true weapon.impactExplosion = true
local specType = rand:getInt(0, 1)
if specType > 0 then
weapon.prefix = "Ionized /* Weapon Prefix*/"%_t
weapon.shieldPenetration = 1
else
weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
end
weapon.psize = rand:getFloat(0.2, 0.5) weapon.psize = rand:getFloat(0.2, 0.5)
weapon.pmaximumTime = existingTime weapon.pmaximumTime = existingTime
weapon.pvelocity = speed weapon.pvelocity = speed
@@ -44,6 +52,7 @@ end
generatorFunction[WeaponType.SmartCannon] = WeaponGenerator.generateSmartCannon generatorFunction[WeaponType.SmartCannon] = WeaponGenerator.generateSmartCannon
function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity) function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
local weapon = Weapon() local weapon = Weapon()
weapon:setProjectile() weapon:setProjectile()
@@ -80,7 +89,7 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
local Pen = rand:getInt(0, rarity.value) local Pen = rand:getInt(0, rarity.value)
if Pen > 0 then if Pen > 0 then
weapon.blockPenetration = Pen weapon.blockPenetration = Pen
weapon.prefix = "Cumulative Heavy Cannon /* Weapon Prefix*/"%_t weapon.prefix = "Cumulative/* Weapon Prefix*/"%_t
else else
weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t
end end
@@ -148,7 +157,7 @@ generatorFunction[WeaponType.Diffuser] = WeaponGenerator.generateDiffuser
function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity) function WeaponGenerator.generateHarpoon(rand, dps, tech, material, rarity)
local weapon = Weapon() local weapon = Weapon()
weapon:setBeam() weapon:setBeam()
@@ -161,8 +170,8 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
weapon.reach = reach weapon.reach = reach
weapon.continuousBeam = true weapon.continuousBeam = true
weapon.appearance = WeaponAppearance.Cannon weapon.appearance = WeaponAppearance.Cannon
weapon.name = "Hookgun /* Weapon Name*/"%_t weapon.name = "Harpoon /* Weapon Name*/"%_t
weapon.prefix = "Hookgun /* Weapon Prefix*/"%_t weapon.prefix = "Harpoon /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/harpoon.png" weapon.icon = "data/textures/icons/harpoon.png"
weapon.sound = "cannon" weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.02) weapon.accuracy = 0.99 - rand:getFloat(0, 0.02)
@@ -198,4 +207,4 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
return weapon return weapon
end end
generatorFunction[WeaponType.Hookgun] = WeaponGenerator.generateHookgun generatorFunction[WeaponType.Harpoon] = WeaponGenerator.generateHarpoon