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2 Commits
| Author | SHA1 | Date | |
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f51f351e06 | ||
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b137aec60a |
@@ -16,7 +16,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
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weapon.seeker = 1
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weapon.seeker = 1
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weapon.appearance = WeaponAppearance.Cannon
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weapon.appearance = WeaponAppearance.Cannon
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weapon.name = "SmartCannon /* Weapon Name*/"%_t
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weapon.name = "SmartCannon /* Weapon Name*/"%_t
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weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
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-- weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
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weapon.icon = "data/textures/icons/autocannon.png"
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weapon.icon = "data/textures/icons/autocannon.png"
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weapon.sound = "cannon"
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weapon.sound = "cannon"
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weapon.accuracy = 0.99 - rand:getFloat(0, 0.03)
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weapon.accuracy = 0.99 - rand:getFloat(0, 0.03)
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@@ -30,7 +30,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
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local specType = rand:getInt(0, 1)
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local specType = rand:getInt(0, 1)
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if specType > 0 then
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if specType > 0 then
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weapon.prefix = "Ionized SmartCannon /* Weapon Prefix*/"%_t
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weapon.prefix = "Ionized /* Weapon Prefix*/"%_t
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weapon.shieldPenetration = 1
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weapon.shieldPenetration = 1
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else
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else
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weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
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weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
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@@ -89,7 +89,7 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
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local Pen = rand:getInt(0, rarity.value)
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local Pen = rand:getInt(0, rarity.value)
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if Pen > 0 then
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if Pen > 0 then
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weapon.blockPenetration = Pen
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weapon.blockPenetration = Pen
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weapon.prefix = "Cumulative Heavy Cannon /* Weapon Prefix*/"%_t
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weapon.prefix = "Cumulative/* Weapon Prefix*/"%_t
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else
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else
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weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t
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weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t
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end
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end
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@@ -16,7 +16,7 @@ meta =
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description = "Adds some new weapon to the game.",
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description = "Adds some new weapon to the game.",
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-- Insert all authors into this list
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-- Insert all authors into this list
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authors = {"Alive!"},
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authors = {"Casimir Kepler, Baconborn, OmenOs"},
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-- Version of your mod, should be in format 1.0.0 (major.minor.patch) or 1.0 (major.minor)
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-- Version of your mod, should be in format 1.0.0 (major.minor.patch) or 1.0 (major.minor)
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-- This will be used to check for unmet dependencies or incompatibilities
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-- This will be used to check for unmet dependencies or incompatibilities
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@@ -52,5 +52,5 @@ meta =
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saveGameAltering = false,
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saveGameAltering = false,
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-- Contact info for other users to reach you in case they have questions
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-- Contact info for other users to reach you in case they have questions
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contact = "https://steamcommunity.com/id/CasKepler2/",
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contact = "https://steamcommunity.com/id/CasKepler2/", "https://steamcommunity.com/id/baconborn/",
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}
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}
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