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8 Commits

Author SHA1 Message Date
Alex
f51f351e06 Update file modinfo.lua 2023-08-27 21:38:08 +00:00
Slava
b137aec60a Update file weapongenerator.lua 2023-08-27 17:00:17 +00:00
Slava
ca00911fd7 Update 2 files
- /data/localization/ru.po
- /data/scripts/lib/weapongenerator.lua
2023-08-27 16:41:44 +00:00
Slava
3b34148f77 Updated balance 2023-08-27 16:32:58 +00:00
Slava
cae212f5a9 Merge branch 'alive-main-patch-16741' into 'main'
Upload New File

See merge request bacon/weapon-project-extended!1
2023-08-27 16:31:14 +00:00
Alex
3988151ccf Upload New File 2023-08-27 16:29:28 +00:00
Slava
94eff683a6 Update README.md 2023-08-27 06:42:45 +00:00
Slava
8ba224680f Update README.md 2023-08-26 23:39:09 +00:00
4 changed files with 217 additions and 210 deletions

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@@ -1,7 +1,5 @@
[![pipeline status](http://gl.beaconborn.ru/bacon/weapon-project-extended/badges/main/pipeline.svg)](http://gl.beaconborn.ru/bacon/weapon-project-extended/-/commits/main) [![pipeline status](http://gl.beaconborn.ru/bacon/weapon-project-extended/badges/main/pipeline.svg)](http://gl.beaconborn.ru/bacon/weapon-project-extended/-/commits/main) [![Latest Release](http://gl.beaconborn.ru/bacon/weapon-project-extended/-/badges/release.svg)](http://gl.beaconborn.ru/bacon/weapon-project-extended/-/releases)
# weapon project extended # weapon project extended 2.0
## Getting started ## Getting started

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@@ -13,10 +13,10 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.fireDelay = fireDelay weapon.fireDelay = fireDelay
weapon.reach = reach weapon.reach = reach
weapon.appearanceSeed = rand:getInt() weapon.appearanceSeed = rand:getInt()
weapon.seeker = rand:test(1 / 2) weapon.seeker = 1
weapon.appearance = WeaponAppearance.Cannon weapon.appearance = WeaponAppearance.Cannon
weapon.name = "SmartCannon /* Weapon Name*/"%_t weapon.name = "SmartCannon /* Weapon Name*/"%_t
weapon.prefix = "Smart Cannon /* Weapon Prefix*/"%_t -- weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/autocannon.png" weapon.icon = "data/textures/icons/autocannon.png"
weapon.sound = "cannon" weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.03) weapon.accuracy = 0.99 - rand:getFloat(0, 0.03)
@@ -28,6 +28,14 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.impactSound = 1 weapon.impactSound = 1
weapon.impactExplosion = true weapon.impactExplosion = true
local specType = rand:getInt(0, 1)
if specType > 0 then
weapon.prefix = "Ionized /* Weapon Prefix*/"%_t
weapon.shieldPenetration = 1
else
weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
end
weapon.psize = rand:getFloat(0.2, 0.5) weapon.psize = rand:getFloat(0.2, 0.5)
weapon.pmaximumTime = existingTime weapon.pmaximumTime = existingTime
weapon.pvelocity = speed weapon.pvelocity = speed
@@ -44,6 +52,7 @@ end
generatorFunction[WeaponType.SmartCannon] = WeaponGenerator.generateSmartCannon generatorFunction[WeaponType.SmartCannon] = WeaponGenerator.generateSmartCannon
function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity) function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
local weapon = Weapon() local weapon = Weapon()
weapon:setProjectile() weapon:setProjectile()
@@ -80,7 +89,7 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
local Pen = rand:getInt(0, rarity.value) local Pen = rand:getInt(0, rarity.value)
if Pen > 0 then if Pen > 0 then
weapon.blockPenetration = Pen weapon.blockPenetration = Pen
weapon.prefix = "Cumulative Heavy Cannon /* Weapon Prefix*/"%_t weapon.prefix = "Cumulative/* Weapon Prefix*/"%_t
else else
weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t
end end
@@ -148,7 +157,7 @@ generatorFunction[WeaponType.Diffuser] = WeaponGenerator.generateDiffuser
function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity) function WeaponGenerator.generateHarpoon(rand, dps, tech, material, rarity)
local weapon = Weapon() local weapon = Weapon()
weapon:setBeam() weapon:setBeam()
@@ -161,8 +170,8 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
weapon.reach = reach weapon.reach = reach
weapon.continuousBeam = true weapon.continuousBeam = true
weapon.appearance = WeaponAppearance.Cannon weapon.appearance = WeaponAppearance.Cannon
weapon.name = "Hookgun /* Weapon Name*/"%_t weapon.name = "Harpoon /* Weapon Name*/"%_t
weapon.prefix = "Hookgun /* Weapon Prefix*/"%_t weapon.prefix = "Harpoon /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/harpoon.png" weapon.icon = "data/textures/icons/harpoon.png"
weapon.sound = "cannon" weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.02) weapon.accuracy = 0.99 - rand:getFloat(0, 0.02)
@@ -198,4 +207,4 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
return weapon return weapon
end end
generatorFunction[WeaponType.Hookgun] = WeaponGenerator.generateHookgun generatorFunction[WeaponType.Harpoon] = WeaponGenerator.generateHarpoon

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@@ -16,7 +16,7 @@ meta =
description = "Adds some new weapon to the game.", description = "Adds some new weapon to the game.",
-- Insert all authors into this list -- Insert all authors into this list
authors = {"Alive!"}, authors = {"Casimir Kepler, Baconborn, OmenOs"},
-- Version of your mod, should be in format 1.0.0 (major.minor.patch) or 1.0 (major.minor) -- Version of your mod, should be in format 1.0.0 (major.minor.patch) or 1.0 (major.minor)
-- This will be used to check for unmet dependencies or incompatibilities -- This will be used to check for unmet dependencies or incompatibilities
@@ -52,5 +52,5 @@ meta =
saveGameAltering = false, saveGameAltering = false,
-- Contact info for other users to reach you in case they have questions -- Contact info for other users to reach you in case they have questions
contact = "https://steamcommunity.com/id/CasKepler2/", contact = "https://steamcommunity.com/id/CasKepler2/", "https://steamcommunity.com/id/baconborn/",
} }