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20 Commits

Author SHA1 Message Date
bacon
050a642982 - retexture 2023-08-28 01:09:23 +03:00
bacon
6a8483efa5 Merge branch 'HEAD' of git@gl.beaconborn.ru:bacon/weapon-project-extended.git 2023-08-28 00:52:40 +03:00
bacon
e8f8d9d195 - retexture
- rebalance
2023-08-28 00:48:41 +03:00
Alex
eec8c10de4 Update file modinfo.lua 2023-08-27 21:38:49 +00:00
Alex
f51f351e06 Update file modinfo.lua 2023-08-27 21:38:08 +00:00
bacon
7d60ec6da3 Merge remote-tracking branch 'origin/main' 2023-08-27 20:02:13 +03:00
bacon
1eec0fba6c up 2023-08-27 20:01:07 +03:00
Slava
b137aec60a Update file weapongenerator.lua 2023-08-27 17:00:17 +00:00
bacon
f3deba9b30 fixed 2023-08-27 19:46:14 +03:00
Slava
ca00911fd7 Update 2 files
- /data/localization/ru.po
- /data/scripts/lib/weapongenerator.lua
2023-08-27 16:41:44 +00:00
Slava
3b34148f77 Updated balance 2023-08-27 16:32:58 +00:00
Slava
cae212f5a9 Merge branch 'alive-main-patch-16741' into 'main'
Upload New File

See merge request bacon/weapon-project-extended!1
2023-08-27 16:31:14 +00:00
Alex
3988151ccf Upload New File 2023-08-27 16:29:28 +00:00
Slava
94eff683a6 Update README.md 2023-08-27 06:42:45 +00:00
Slava
8ba224680f Update README.md 2023-08-26 23:39:09 +00:00
Slava
5f3dac6eef Update file modinfo.lua 2023-08-26 23:38:28 +00:00
Slava
03dd9529e0 Update .gitlab-ci.yml file 2023-08-26 23:37:32 +00:00
Slava
abd1186280 Update .gitlab-ci.yml file 2023-08-26 23:27:42 +00:00
Slava
4f65bc33b4 Update .gitlab-ci.yml file 2023-08-26 23:25:00 +00:00
Slava
3f17cef2f3 Update .gitlab-ci.yml file 2023-08-26 23:24:50 +00:00
16 changed files with 352 additions and 259 deletions

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@@ -6,12 +6,17 @@ release_job:
stage: release # It only runs when *both* jobs in the test stage complete successfully. stage: release # It only runs when *both* jobs in the test stage complete successfully.
image: registry.gitlab.com/gitlab-org/release-cli:latest image: registry.gitlab.com/gitlab-org/release-cli:latest
rules: only:
- if: "$CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH" # - if: "$CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH"
- if: $CI_COMMIT_TAG refs:
when: never - main
- if: - ^tags
changes: changes:
- ^README.md
- ^CHANGELOG
- ^.gitattribute
- ^.gitignore
- ^.gitlab-ci.yml
- data/**/* - data/**/*
- modinfo.lua - modinfo.lua
- thumb.png - thumb.png

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@@ -1,7 +1,5 @@
[![pipeline status](http://gl.beaconborn.ru/bacon/weapon-project-extended/badges/main/pipeline.svg)](http://gl.beaconborn.ru/bacon/weapon-project-extended/-/commits/main) [![pipeline status](http://gl.beaconborn.ru/bacon/weapon-project-extended/badges/main/pipeline.svg)](http://gl.beaconborn.ru/bacon/weapon-project-extended/-/commits/main) [![Latest Release](http://gl.beaconborn.ru/bacon/weapon-project-extended/-/badges/release.svg)](http://gl.beaconborn.ru/bacon/weapon-project-extended/-/releases)
# weapon project extended # weapon project extended 2.0
## Getting started ## Getting started

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@@ -1,92 +1,153 @@
# ========== /mods/WPE2/data/scripts/lib/weapongenerator.lua ========== # ========== C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua ==========
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "Weapon Name" msgctxt "weapon name"
msgid "SmartCannon" msgid "SmartCannon"
msgstr "Умная пушка" msgstr ""
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "Weapon Prefix"
msgid "Ionized"
msgstr ""
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Prefix" msgctxt "Weapon Prefix"
msgid "SmartCannon" msgid "SmartCannon"
msgstr "Умная пушка" msgstr "Умная пушка"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "weapon name"
msgid "Heavy Cannon"
msgstr ""
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "weapon name"
msgid "Diffusor"
msgstr ""
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "weapon name"
msgid "Hookgun"
msgstr ""
# ========== C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua ==========
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Name"
msgid "SmartCannon"
msgstr "Умная пушка"
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Name" msgctxt "Weapon Name"
msgid "Heavy Cannon" msgid "Heavy Cannon"
msgstr "Тяжелая Пушка" msgstr "Тяжелая Пушка"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Prefix" msgctxt "Weapon Prefix"
msgid "Cumulative Heavy Cannon" msgid "Cumulative"
msgstr "Кумулятивная тяжелая пушка" msgstr ""
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Prefix" msgctxt "Weapon Prefix"
msgid "Heavy Cannon" msgid "Heavy Cannon"
msgstr "Тяжелая Пушка" msgstr "Тяжелая Пушка"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Name" msgctxt "Weapon Name"
msgid "Diffuser" msgid "Diffuser"
msgstr "Диффузор" msgstr "Диффузор"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Prefix" msgctxt "Weapon Prefix"
msgid "Diffuser" msgid "Diffuser"
msgstr "Диффузор" msgstr "Диффузор"
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Name"
msgid "Harpoon"
msgstr ""
# ========== /mods/WPE2/data/scripts/lib/weapontype.lua ========== #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
#: /mods/WPE2/data/scripts/lib/weapontype.lua: msgctxt "Weapon Prefix"
msgid "Harpoon"
msgstr ""
# ========== C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua ==========
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua:
msgctxt "Weapon Type" msgctxt "Weapon Type"
msgid "Auto Сannon" msgid "Smart Сannon"
msgstr "Автопушка" msgstr ""
#: /mods/WPE2/data/scripts/lib/weapontype.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua:
msgctxt "Weapon Type" msgctxt "Weapon Type"
msgid "Heavy Cannon" msgid "Heavy Cannon"
msgstr "Тяжелая Пушка" msgstr "Тяжелая Пушка"
#: /mods/WPE2/data/scripts/lib/weapontype.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua:
msgctxt "Weapon Type" msgctxt "Weapon Type"
msgid "Diffuser" msgid "Diffuser"
msgstr "Диффузор" msgstr "Диффузор"
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua:
msgctxt "Weapon Type"
msgid "Hookgun"
msgstr ""
# ========== /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua ==========
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: # ========== C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua ==========
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "WPE Turrets" msgid "WPE Turrets"
msgstr "Расширенный пак оружия" msgstr "Расширенный пак оружия"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Intro" msgid "Intro"
msgstr "Вступление" msgstr "Вступление"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "In this part of the encyclopedia you will find a description of the turrets from the Weapon Pack Extended mod.\n\nI recommend using turret models from the collection in the workshop." msgid "In this part of the encyclopedia you will find a description of the turrets from the Weapon Pack Extended mod.\n\nI recommend using turret models from the collection in the workshop."
msgstr "В этой части энциклопедии вы найдете описание турелей из мода Weapon Pack Extended. \n\nЯ рекомендую использовать модели турелей из коллекции в мастерской" msgstr "В этой части энциклопедии вы найдете описание турелей из мода Weapon Pack Extended. \n\nЯ рекомендую использовать модели турелей из коллекции в мастерской"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Autocannon" msgid "Autocannon"
msgstr "Автопушка" msgstr "Автопушка"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "A lightweight version of the classic cannon.\n\nCompared to conventional cannons:\n+ Increased rate of fire (x2)\n+ Increased projectile speed (x1.5)\n+ A little more damage on the shield (10% - 15%)\n+ Can be equipped with homing missiles.\n- Less damage (x0.75)\n- Shorter damage range (x0.8)" msgid "A lightweight version of the classic cannon.\n\nCompared to conventional cannons:\n+ Increased rate of fire (x2)\n+ Increased projectile speed (x1.5)\n+ A little more damage on the shield (10% - 15%)\n+ Can be equipped with homing missiles.\n- Less damage (x0.75)\n- Shorter damage range (x0.8)"
msgstr "Облегченная версия классической пушки.\n\nПо сравнению с обычными пушками:\n+ Увеличенная скорострельность (x2)\n+ Увеличенная скорость полета снаряда (x1.5)\n+ Немного больший урон по щиту (10% - 15%)\n+ Может оснащаться самонаводящимися ракетами.\n- Меньший урон (x0.75)\n- Меньшая дальность поражения (x0.8)." msgstr "Облегченная версия классической пушки.\n\nПо сравнению с обычными пушками:\n+ Увеличенная скорострельность (x2)\n+ Увеличенная скорость полета снаряда (x1.5)\n+ Немного больший урон по щиту (10% - 15%)\n+ Может оснащаться самонаводящимися ракетами.\n- Меньший урон (x0.75)\n- Меньшая дальность поражения (x0.8)."
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Heavy Cannon" msgid "Heavy Cannon"
msgstr "Тяжелая Пушка" msgstr "Тяжелая Пушка"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "The cannon of the main caliber. It shoots with heavy explosive shells, the hit of which can displace the enemy ship.\n\n+ High damage\n+ High projectile speed\n+ When hit, push the opponent\n+ Also can have a penetration\n- Low rate of fire\n- Occupies many slots\n- Big size\n- Requires more crew" msgid "The cannon of the main caliber. It shoots with heavy explosive shells, the hit of which can displace the enemy ship.\n\n+ High damage\n+ High projectile speed\n+ When hit, push the opponent\n+ Also can have a penetration\n- Low rate of fire\n- Occupies many slots\n- Big size\n- Requires more crew"
msgstr "Пушка главного калибра. Стреляет тяжелыми разрывными снарядами, попадание которых может смести вражеский корабль.\n\n+ Высокий урон\n+ Высокая скорость снаряда\n+ При попадании в цель толкает противника\n+ Также может иметь пробитие\n- Низкая скорострельность\n- Занимает много слотов\n- Большие размеры\n- Требует больше экипажа" msgstr "Пушка главного калибра. Стреляет тяжелыми разрывными снарядами, попадание которых может смести вражеский корабль.\n\n+ Высокий урон\n+ Высокая скорость снаряда\n+ При попадании в цель толкает противника\n+ Также может иметь пробитие\n- Низкая скорострельность\n- Занимает много слотов\n- Большие размеры\n- Требует больше экипажа"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Energy diffuser" msgid "Energy diffuser"
msgstr "Энегретический диффузор" msgstr "Энегретический диффузор"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20" msgid "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20"
msgstr "Боевое оружие малой дальности. Не наносит повреждений корпусу, но чрезвычайно эффективно разрушает щиты. Требует гражданских слотов.\n\nУрон по щитам x20" msgstr "Боевое оружие малой дальности. Не наносит повреждений корпусу, но чрезвычайно эффективно разрушает щиты. Требует гражданских слотов.\n\nУрон по щитам x20"
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Hookgun"
msgstr ""
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Short range combat weapon. Does not cause damage to the shield, but extremely effectively to attrac. Requires 2 gunners slots.\n May have penetration\n"
msgstr ""
# ========== old ==========
# msgctxt "Weapon Type"
# msgid "Auto Сannon"
# msgstr "Автопушка"
# msgctxt "Weapon Prefix"
# msgid "Cumulative Heavy Cannon"
# msgstr "Кумулятивная тяжелая пушка"

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@@ -1,5 +1,5 @@
weaponProbabilities[WeaponType.Hookgun] = {d = 0.65, p = 2.0} weaponProbabilities[WeaponType.SmartCannon] = {d = 0.65, p = 2.0}
weaponProbabilities[WeaponType.HeavyCannon] = {d = 0.6, p = 1.0} weaponProbabilities[WeaponType.HeavyCannon] = {d = 0.6, p = 1.0}
weaponProbabilities[WeaponType.Diffuser] = {d = 0.6, p = 1.0} weaponProbabilities[WeaponType.Diffuser] = {d = 0.6, p = 1.0}
weaponProbabilities[WeaponType.Harpoon] = {d = 0.6, p = 1.0} weaponProbabilities[WeaponType.Hookgun] = {d = 0.6, p = 1.0}

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@@ -1,5 +1,5 @@
valueWeights[WeaponType.SmartCannon ] = 2 valueWeights[WeaponType.SmartCannon ] = 2
valueWeights[WeaponType.HeavyCannon ] = 1.7 valueWeights[WeaponType.HeavyCannon ] = 2.5
valueWeights[WeaponType.Diffuser ] = 2.1 valueWeights[WeaponType.Diffuser ] = 1.7
valueWeights[WeaponType.Hookgun ] = 2.1 valueWeights[WeaponType.Hookgun ] = 1.5

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@@ -118,10 +118,22 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
TurretGenerator.createStandardCooling(result, coolingTime, shootingTime) TurretGenerator.createStandardCooling(result, coolingTime, shootingTime)
TurretGenerator.scale(rand, result, WeaponType.SmartCannon, tech, 0.6) TurretGenerator.scale(rand, result, WeaponType.SmartCannon, tech, 0.6)
TurretGenerator.addSpecialties(rand, result, WeaponType.SmartCannon) local specialties = TurretGenerator.addSpecialties(rand, result, WeaponType.SmartCannon)
result.slotType = TurretSlotType.Armed
result:updateStaticStats() result:updateStaticStats()
local name = "SmartCannon /* weapon name*/"%_T
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
local specType = 1
if specType > 0 then
weapon.prefix = "Ionized /* Weapon Prefix*/"%_t
weapon.shieldPenetration = 1
end
return result return result
end end
@@ -152,10 +164,22 @@ function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, ra
TurretGenerator.createStandardCooling(result, coolingTime, shootingTime) TurretGenerator.createStandardCooling(result, coolingTime, shootingTime)
TurretGenerator.scale(rand, result, WeaponType.HeavyCannon, tech, 0.6) TurretGenerator.scale(rand, result, WeaponType.HeavyCannon, tech, 0.6)
TurretGenerator.addSpecialties(rand, result, WeaponType.HeavyCannon) local specialties = TurretGenerator.addSpecialties(rand, result, WeaponType.HeavyCannon)
result.slotType = TurretSlotType.Armed
result:updateStaticStats() result:updateStaticStats()
local name = "Heavy Cannon /* weapon name*/"%_T
local Pen = rand:getInt(0, rarity.value)
if Pen > 0 then
weapon.blockPenetration = Pen
weapon.prefix = "Cumulative /* Weapon Prefix*/"%_t
end
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
return result return result
end end
@@ -186,10 +210,16 @@ function TurretGenerator.generateDiffuserTurret(rand, dps, tech, material, rarit
TurretGenerator.scale(rand, result, WeaponType.Diffuser, tech, 0.75) TurretGenerator.scale(rand, result, WeaponType.Diffuser, tech, 0.75)
TurretGenerator.addSpecialties(rand, result, WeaponType.Diffuser) local specialties = TurretGenerator.addSpecialties(rand, result, WeaponType.Diffuser)
result.slotType = TurretSlotType.Armed
result:updateStaticStats() result:updateStaticStats()
local name = "Diffusor /* weapon name*/"%_T
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Energy)
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
return result return result
end end
@@ -220,10 +250,16 @@ function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity
TurretGenerator.scale(rand, result, WeaponType.Hookgun, tech, 0.75) TurretGenerator.scale(rand, result, WeaponType.Hookgun, tech, 0.75)
TurretGenerator.addSpecialties(rand, result, WeaponType.Hookgun) local specialties = TurretGenerator.addSpecialties(rand, result, WeaponType.Hookgun)
result.slotType = TurretSlotType.Armed
result:updateStaticStats() result:updateStaticStats()
local name = "Hookgun /* weapon name*/"%_T
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
return result return result
end end

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@@ -11,7 +11,7 @@ TurretIngredients[WeaponType.SmartCannon] =
-- {name = "Targeting System", amount = 0, investable = 2, minimum = 0, turretStat = "automatic", investFactor = 1, changeType = StatChanges.Flat}, -- {name = "Targeting System", amount = 0, investable = 2, minimum = 0, turretStat = "automatic", investFactor = 1, changeType = StatChanges.Flat},
} }
TurretIngredients[WeaponType.SmartCannon] = TurretIngredients[WeaponType.HeavyCannon] =
{ {
{name = "Servo", amount = 8, investable = 8, minimum = 4, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage}, {name = "Servo", amount = 8, investable = 8, minimum = 4, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
{name = "Warhead", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", }, {name = "Warhead", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", },

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@@ -13,11 +13,11 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.fireDelay = fireDelay weapon.fireDelay = fireDelay
weapon.reach = reach weapon.reach = reach
weapon.appearanceSeed = rand:getInt() weapon.appearanceSeed = rand:getInt()
weapon.seeker = rand:test(1 / 2) weapon.seeker = 1
weapon.appearance = WeaponAppearance.Cannon weapon.appearance = WeaponAppearance.Cannon
weapon.name = "SmartCannon /* Weapon Name*/"%_t weapon.name = "SmartCannon /* Weapon Name*/"%_t
weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/autocannon.png" weapon.icon = "data/textures/icons/smartcannon.png"
weapon.sound = "cannon" weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.03) weapon.accuracy = 0.99 - rand:getFloat(0, 0.03)
@@ -28,6 +28,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.impactSound = 1 weapon.impactSound = 1
weapon.impactExplosion = true weapon.impactExplosion = true
weapon.psize = rand:getFloat(0.2, 0.5) weapon.psize = rand:getFloat(0.2, 0.5)
weapon.pmaximumTime = existingTime weapon.pmaximumTime = existingTime
weapon.pvelocity = speed weapon.pvelocity = speed
@@ -44,6 +45,7 @@ end
generatorFunction[WeaponType.SmartCannon] = WeaponGenerator.generateSmartCannon generatorFunction[WeaponType.SmartCannon] = WeaponGenerator.generateSmartCannon
function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity) function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
local weapon = Weapon() local weapon = Weapon()
weapon:setProjectile() weapon:setProjectile()
@@ -77,15 +79,6 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
weapon.pvelocity = speed weapon.pvelocity = speed
weapon.pcolor = ColorHSV(rand:getFloat(10, 60), 0.7, 1) weapon.pcolor = ColorHSV(rand:getFloat(10, 60), 0.7, 1)
local Pen = rand:getInt(0, rarity.value)
if Pen > 0 then
weapon.blockPenetration = Pen
weapon.prefix = "Cumulative Heavy Cannon /* Weapon Prefix*/"%_t
else
weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t
end
WeaponGenerator.adaptWeapon(rand, weapon, tech, material, rarity) WeaponGenerator.adaptWeapon(rand, weapon, tech, material, rarity)
-- these have to be assigned after the weapon was adjusted since the damage might be changed -- these have to be assigned after the weapon was adjusted since the damage might be changed
@@ -163,7 +156,7 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
weapon.appearance = WeaponAppearance.Cannon weapon.appearance = WeaponAppearance.Cannon
weapon.name = "Hookgun /* Weapon Name*/"%_t weapon.name = "Hookgun /* Weapon Name*/"%_t
weapon.prefix = "Hookgun /* Weapon Prefix*/"%_t weapon.prefix = "Hookgun /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/harpoon.png" weapon.icon = "data/textures/icons/hookgun.png"
weapon.sound = "cannon" weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.02) weapon.accuracy = 0.99 - rand:getFloat(0, 0.02)

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@@ -10,17 +10,17 @@ meta =
name = "Weapon_Pack_Extended2", name = "Weapon_Pack_Extended2",
-- Title of your mod that will be displayed to players -- Title of your mod that will be displayed to players
title = "Weapon Pack Extended2", title = "Weapon Pack Extended - Reloaded",
-- Description of your mod that will be displayed to players -- Description of your mod that will be displayed to players
description = "Adds some new weapon to the game.", description = "Adds some new weapon to the game.",
-- Insert all authors into this list -- Insert all authors into this list
authors = {"Alive!"}, authors = {"Casimir Kepler, Baconborn, OmenOs"},
-- Version of your mod, should be in format 1.0.0 (major.minor.patch) or 1.0 (major.minor) -- Version of your mod, should be in format 1.0.0 (major.minor.patch) or 1.0 (major.minor)
-- This will be used to check for unmet dependencies or incompatibilities -- This will be used to check for unmet dependencies or incompatibilities
version = "1.3", version = "2.0",
-- If your mod requires dependencies, enter them here. The game will check that all dependencies given here are met. -- If your mod requires dependencies, enter them here. The game will check that all dependencies given here are met.
-- Possible attributes: -- Possible attributes:
@@ -52,5 +52,5 @@ meta =
saveGameAltering = false, saveGameAltering = false,
-- Contact info for other users to reach you in case they have questions -- Contact info for other users to reach you in case they have questions
contact = "https://steamcommunity.com/id/CasKepler2/", contact = "https://steamcommunity.com/id/CasKepler2/", "https://steamcommunity.com/id/baconborn/",
} }