- retexture

- rebalance
This commit is contained in:
bacon
2023-08-28 00:48:41 +03:00
parent 7d60ec6da3
commit e8f8d9d195
11 changed files with 140 additions and 59 deletions

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@@ -1,92 +1,153 @@
# ========== /mods/WPE2/data/scripts/lib/weapongenerator.lua ========== # ========== C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua ==========
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "Weapon Name" msgctxt "weapon name"
msgid "SmartCannon" msgid "SmartCannon"
msgstr "Умная пушка" msgstr ""
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "Weapon Prefix"
msgid "Ionized"
msgstr ""
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Prefix" msgctxt "Weapon Prefix"
msgid "SmartCannon" msgid "SmartCannon"
msgstr "Умная пушка" msgstr "Умная пушка"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "weapon name"
msgid "Heavy Cannon"
msgstr ""
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "weapon name"
msgid "Diffusor"
msgstr ""
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/turretgenerator.lua:
msgctxt "weapon name"
msgid "Hookgun"
msgstr ""
# ========== C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua ==========
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Name"
msgid "SmartCannon"
msgstr "Умная пушка"
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Name" msgctxt "Weapon Name"
msgid "Heavy Cannon" msgid "Heavy Cannon"
msgstr "Тяжелая Пушка" msgstr "Тяжелая Пушка"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Prefix" msgctxt "Weapon Prefix"
msgid "Cumulative Heavy Cannon" msgid "Cumulative"
msgstr "Кумулятивная тяжелая пушка" msgstr ""
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Prefix" msgctxt "Weapon Prefix"
msgid "Heavy Cannon" msgid "Heavy Cannon"
msgstr "Тяжелая Пушка" msgstr "Тяжелая Пушка"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Name" msgctxt "Weapon Name"
msgid "Diffuser" msgid "Diffuser"
msgstr "Диффузор" msgstr "Диффузор"
#: /mods/WPE2/data/scripts/lib/weapongenerator.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Prefix" msgctxt "Weapon Prefix"
msgid "Diffuser" msgid "Diffuser"
msgstr "Диффузор" msgstr "Диффузор"
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
msgctxt "Weapon Name"
msgid "Harpoon"
msgstr ""
# ========== /mods/WPE2/data/scripts/lib/weapontype.lua ========== #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapongenerator.lua:
#: /mods/WPE2/data/scripts/lib/weapontype.lua: msgctxt "Weapon Prefix"
msgid "Harpoon"
msgstr ""
# ========== C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua ==========
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua:
msgctxt "Weapon Type" msgctxt "Weapon Type"
msgid "Auto Сannon" msgid "Smart Сannon"
msgstr "Автопушка" msgstr ""
#: /mods/WPE2/data/scripts/lib/weapontype.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua:
msgctxt "Weapon Type" msgctxt "Weapon Type"
msgid "Heavy Cannon" msgid "Heavy Cannon"
msgstr "Тяжелая Пушка" msgstr "Тяжелая Пушка"
#: /mods/WPE2/data/scripts/lib/weapontype.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua:
msgctxt "Weapon Type" msgctxt "Weapon Type"
msgid "Diffuser" msgid "Diffuser"
msgstr "Диффузор" msgstr "Диффузор"
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/lib/weapontype.lua:
msgctxt "Weapon Type"
msgid "Hookgun"
msgstr ""
# ========== /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua ==========
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: # ========== C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua ==========
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "WPE Turrets" msgid "WPE Turrets"
msgstr "Расширенный пак оружия" msgstr "Расширенный пак оружия"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Intro" msgid "Intro"
msgstr "Вступление" msgstr "Вступление"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "In this part of the encyclopedia you will find a description of the turrets from the Weapon Pack Extended mod.\n\nI recommend using turret models from the collection in the workshop." msgid "In this part of the encyclopedia you will find a description of the turrets from the Weapon Pack Extended mod.\n\nI recommend using turret models from the collection in the workshop."
msgstr "В этой части энциклопедии вы найдете описание турелей из мода Weapon Pack Extended. \n\nЯ рекомендую использовать модели турелей из коллекции в мастерской" msgstr "В этой части энциклопедии вы найдете описание турелей из мода Weapon Pack Extended. \n\nЯ рекомендую использовать модели турелей из коллекции в мастерской"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Autocannon" msgid "Autocannon"
msgstr "Автопушка" msgstr "Автопушка"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "A lightweight version of the classic cannon.\n\nCompared to conventional cannons:\n+ Increased rate of fire (x2)\n+ Increased projectile speed (x1.5)\n+ A little more damage on the shield (10% - 15%)\n+ Can be equipped with homing missiles.\n- Less damage (x0.75)\n- Shorter damage range (x0.8)" msgid "A lightweight version of the classic cannon.\n\nCompared to conventional cannons:\n+ Increased rate of fire (x2)\n+ Increased projectile speed (x1.5)\n+ A little more damage on the shield (10% - 15%)\n+ Can be equipped with homing missiles.\n- Less damage (x0.75)\n- Shorter damage range (x0.8)"
msgstr "Облегченная версия классической пушки.\n\nПо сравнению с обычными пушками:\n+ Увеличенная скорострельность (x2)\n+ Увеличенная скорость полета снаряда (x1.5)\n+ Немного больший урон по щиту (10% - 15%)\n+ Может оснащаться самонаводящимися ракетами.\n- Меньший урон (x0.75)\n- Меньшая дальность поражения (x0.8)." msgstr "Облегченная версия классической пушки.\n\nПо сравнению с обычными пушками:\n+ Увеличенная скорострельность (x2)\n+ Увеличенная скорость полета снаряда (x1.5)\n+ Немного больший урон по щиту (10% - 15%)\n+ Может оснащаться самонаводящимися ракетами.\n- Меньший урон (x0.75)\n- Меньшая дальность поражения (x0.8)."
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Heavy Cannon" msgid "Heavy Cannon"
msgstr "Тяжелая Пушка" msgstr "Тяжелая Пушка"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "The cannon of the main caliber. It shoots with heavy explosive shells, the hit of which can displace the enemy ship.\n\n+ High damage\n+ High projectile speed\n+ When hit, push the opponent\n+ Also can have a penetration\n- Low rate of fire\n- Occupies many slots\n- Big size\n- Requires more crew" msgid "The cannon of the main caliber. It shoots with heavy explosive shells, the hit of which can displace the enemy ship.\n\n+ High damage\n+ High projectile speed\n+ When hit, push the opponent\n+ Also can have a penetration\n- Low rate of fire\n- Occupies many slots\n- Big size\n- Requires more crew"
msgstr "Пушка главного калибра. Стреляет тяжелыми разрывными снарядами, попадание которых может смести вражеский корабль.\n\n+ Высокий урон\n+ Высокая скорость снаряда\n+ При попадании в цель толкает противника\n+ Также может иметь пробитие\n- Низкая скорострельность\n- Занимает много слотов\n- Большие размеры\n- Требует больше экипажа" msgstr "Пушка главного калибра. Стреляет тяжелыми разрывными снарядами, попадание которых может смести вражеский корабль.\n\n+ Высокий урон\n+ Высокая скорость снаряда\n+ При попадании в цель толкает противника\n+ Также может иметь пробитие\n- Низкая скорострельность\n- Занимает много слотов\n- Большие размеры\n- Требует больше экипажа"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Energy diffuser" msgid "Energy diffuser"
msgstr "Энегретический диффузор" msgstr "Энегретический диффузор"
#: /mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua: #: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20" msgid "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20"
msgstr "Боевое оружие малой дальности. Не наносит повреждений корпусу, но чрезвычайно эффективно разрушает щиты. Требует гражданских слотов.\n\nУрон по щитам x20" msgstr "Боевое оружие малой дальности. Не наносит повреждений корпусу, но чрезвычайно эффективно разрушает щиты. Требует гражданских слотов.\n\nУрон по щитам x20"
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Hookgun"
msgstr ""
#: C:/Users/riksl/AppData/Roaming/Avorion/mods/WPE2/data/scripts/player/ui/encyclopedia/chapters/wpeturrets.lua:
msgid "Short range combat weapon. Does not cause damage to the shield, but extremely effectively to attrac. Requires 2 gunners slots.\n May have penetration\n"
msgstr ""
# ========== old ==========
# msgctxt "Weapon Type"
# msgid "Auto Сannon"
# msgstr "Автопушка"
# msgctxt "Weapon Prefix"
# msgid "Cumulative Heavy Cannon"
# msgstr "Кумулятивная тяжелая пушка"

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@@ -1,5 +1,5 @@
valueWeights[WeaponType.SmartCannon ] = 2 valueWeights[WeaponType.SmartCannon ] = 2
valueWeights[WeaponType.HeavyCannon ] = 1.7 valueWeights[WeaponType.HeavyCannon ] = 2.5
valueWeights[WeaponType.Diffuser ] = 2.1 valueWeights[WeaponType.Diffuser ] = 1.7
valueWeights[WeaponType.Hookgun ] = 2.1 valueWeights[WeaponType.Hookgun ] = 1.5

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@@ -118,10 +118,22 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra
TurretGenerator.createStandardCooling(result, coolingTime, shootingTime) TurretGenerator.createStandardCooling(result, coolingTime, shootingTime)
TurretGenerator.scale(rand, result, WeaponType.SmartCannon, tech, 0.6) TurretGenerator.scale(rand, result, WeaponType.SmartCannon, tech, 0.6)
TurretGenerator.addSpecialties(rand, result, WeaponType.SmartCannon) local specialties = TurretGenerator.addSpecialties(rand, result, WeaponType.SmartCannon)
result.slotType = TurretSlotType.Armed
result:updateStaticStats() result:updateStaticStats()
local name = "SmartCannon /* weapon name*/"%_T
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
local specType = 1
if specType > 0 then
weapon.prefix = "Ionized /* Weapon Prefix*/"%_t
weapon.shieldPenetration = 1
end
return result return result
end end
@@ -152,10 +164,22 @@ function TurretGenerator.generateHeavyCannonTurret(rand, dps, tech, material, ra
TurretGenerator.createStandardCooling(result, coolingTime, shootingTime) TurretGenerator.createStandardCooling(result, coolingTime, shootingTime)
TurretGenerator.scale(rand, result, WeaponType.HeavyCannon, tech, 0.6) TurretGenerator.scale(rand, result, WeaponType.HeavyCannon, tech, 0.6)
TurretGenerator.addSpecialties(rand, result, WeaponType.HeavyCannon) local specialties = TurretGenerator.addSpecialties(rand, result, WeaponType.HeavyCannon)
result.slotType = TurretSlotType.Armed
result:updateStaticStats() result:updateStaticStats()
local name = "Heavy Cannon /* weapon name*/"%_T
local Pen = rand:getInt(0, rarity.value)
if Pen > 0 then
weapon.blockPenetration = Pen
weapon.prefix = "Cumulative /* Weapon Prefix*/"%_t
end
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
return result return result
end end
@@ -186,10 +210,16 @@ function TurretGenerator.generateDiffuserTurret(rand, dps, tech, material, rarit
TurretGenerator.scale(rand, result, WeaponType.Diffuser, tech, 0.75) TurretGenerator.scale(rand, result, WeaponType.Diffuser, tech, 0.75)
TurretGenerator.addSpecialties(rand, result, WeaponType.Diffuser) local specialties = TurretGenerator.addSpecialties(rand, result, WeaponType.Diffuser)
result.slotType = TurretSlotType.Armed
result:updateStaticStats() result:updateStaticStats()
local name = "Diffusor /* weapon name*/"%_T
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Energy)
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
return result return result
end end
@@ -220,10 +250,16 @@ function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity
TurretGenerator.scale(rand, result, WeaponType.Hookgun, tech, 0.75) TurretGenerator.scale(rand, result, WeaponType.Hookgun, tech, 0.75)
TurretGenerator.addSpecialties(rand, result, WeaponType.Hookgun) local specialties = TurretGenerator.addSpecialties(rand, result, WeaponType.Hookgun)
result.slotType = TurretSlotType.Armed
result:updateStaticStats() result:updateStaticStats()
local name = "Hookgun /* weapon name*/"%_T
local dmgAdjective, outerAdjective, barrel, multishot, coax, serial = makeTitleParts(rand, specialties, result, DamageType.Physical)
result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial], e.g. Enduring Dual Coaxial Plasmatic Tri-R-Mining Laser T-F */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial)
return result return result
end end

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@@ -16,8 +16,8 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.seeker = 1 weapon.seeker = 1
weapon.appearance = WeaponAppearance.Cannon weapon.appearance = WeaponAppearance.Cannon
weapon.name = "SmartCannon /* Weapon Name*/"%_t weapon.name = "SmartCannon /* Weapon Name*/"%_t
-- weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/autocannon.png" weapon.icon = "data/textures/icons/smartcannon.png"
weapon.sound = "cannon" weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.03) weapon.accuracy = 0.99 - rand:getFloat(0, 0.03)
@@ -28,13 +28,6 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.impactSound = 1 weapon.impactSound = 1
weapon.impactExplosion = true weapon.impactExplosion = true
local specType = rand:getInt(0, 1)
if specType > 0 then
weapon.prefix = "Ionized /* Weapon Prefix*/"%_t
weapon.shieldPenetration = 1
else
weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
end
weapon.psize = rand:getFloat(0.2, 0.5) weapon.psize = rand:getFloat(0.2, 0.5)
weapon.pmaximumTime = existingTime weapon.pmaximumTime = existingTime
@@ -86,15 +79,6 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
weapon.pvelocity = speed weapon.pvelocity = speed
weapon.pcolor = ColorHSV(rand:getFloat(10, 60), 0.7, 1) weapon.pcolor = ColorHSV(rand:getFloat(10, 60), 0.7, 1)
local Pen = rand:getInt(0, rarity.value)
if Pen > 0 then
weapon.blockPenetration = Pen
weapon.prefix = "Cumulative/* Weapon Prefix*/"%_t
else
weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t
end
WeaponGenerator.adaptWeapon(rand, weapon, tech, material, rarity) WeaponGenerator.adaptWeapon(rand, weapon, tech, material, rarity)
-- these have to be assigned after the weapon was adjusted since the damage might be changed -- these have to be assigned after the weapon was adjusted since the damage might be changed
@@ -170,9 +154,9 @@ function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
weapon.reach = reach weapon.reach = reach
weapon.continuousBeam = true weapon.continuousBeam = true
weapon.appearance = WeaponAppearance.Cannon weapon.appearance = WeaponAppearance.Cannon
weapon.name = "Harpoon /* Weapon Name*/"%_t weapon.name = "Hookgun /* Weapon Name*/"%_t
weapon.prefix = "Harpoon /* Weapon Prefix*/"%_t weapon.prefix = "Hookgun /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/harpoon.png" weapon.icon = "data/textures/icons/hookgun.png"
weapon.sound = "cannon" weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.02) weapon.accuracy = 0.99 - rand:getFloat(0, 0.02)

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@@ -10,13 +10,13 @@ meta =
name = "Weapon_Pack_Extended2", name = "Weapon_Pack_Extended2",
-- Title of your mod that will be displayed to players -- Title of your mod that will be displayed to players
title = "Weapon Pack Extended2", title = "Weapon Pack Extended - Reloaded",
-- Description of your mod that will be displayed to players -- Description of your mod that will be displayed to players
description = "Adds some new weapon to the game.", description = "Adds some new weapon to the game.",
-- Insert all authors into this list -- Insert all authors into this list
authors = {"Alive!"}, authors = {"Casimir Kepler, Baconborn, OmenOs"},
-- Version of your mod, should be in format 1.0.0 (major.minor.patch) or 1.0 (major.minor) -- Version of your mod, should be in format 1.0.0 (major.minor.patch) or 1.0 (major.minor)
-- This will be used to check for unmet dependencies or incompatibilities -- This will be used to check for unmet dependencies or incompatibilities
@@ -52,5 +52,5 @@ meta =
saveGameAltering = false, saveGameAltering = false,
-- Contact info for other users to reach you in case they have questions -- Contact info for other users to reach you in case they have questions
contact = "https://steamcommunity.com/id/CasKepler2/", contact = "https://steamcommunity.com/id/CasKepler2/", "https://steamcommunity.com/id/baconborn/",
} }