some changes for hookgun

This commit is contained in:
Slava
2023-08-26 22:18:38 +00:00
committed by bacon
parent afcebdbf33
commit ca7c03a593
3 changed files with 7 additions and 6 deletions

View File

@@ -7,10 +7,11 @@ release_job:
image: registry.gitlab.com/gitlab-org/release-cli:latest
only:
changes:
- "data/*"
- "modinfo.lua"
- "thumb.png"
# - $CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH
- $CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH
script:

View File

@@ -202,7 +202,7 @@ function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity
-- generate turret
local requiredCrew = TurretGenerator.dpsToRequiredCrew(dps)
local crew = Crew()
crew:add(requiredCrew, CrewMan(CrewProfessionType.Gunner))
crew:add(requiredCrew*2, CrewMan(CrewProfessionType.Gunner))
result.crew = crew
-- generate weapons

View File

@@ -34,7 +34,7 @@ category.chapters =
{
title = "Hookgun"%_t,
picture = "data/textures/slide/1.png",
text = "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20"%_t,
text = "Short range combat weapon. Does not cause damage to the shield, but extremely effectively to attrac. Requires 2 gunners slots.\n\nShield Damage x20"%_t,
},
}