some changes for hookgun
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@@ -7,10 +7,11 @@ release_job:
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image: registry.gitlab.com/gitlab-org/release-cli:latest
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image: registry.gitlab.com/gitlab-org/release-cli:latest
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only:
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only:
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- "data/*"
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changes:
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- "modinfo.lua"
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- "data/*"
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- "thumb.png"
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- "modinfo.lua"
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# - $CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH
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- "thumb.png"
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- $CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH
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script:
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script:
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@@ -202,7 +202,7 @@ function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity
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-- generate turret
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-- generate turret
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local requiredCrew = TurretGenerator.dpsToRequiredCrew(dps)
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local requiredCrew = TurretGenerator.dpsToRequiredCrew(dps)
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local crew = Crew()
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local crew = Crew()
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crew:add(requiredCrew, CrewMan(CrewProfessionType.Gunner))
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crew:add(requiredCrew*2, CrewMan(CrewProfessionType.Gunner))
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result.crew = crew
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result.crew = crew
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-- generate weapons
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-- generate weapons
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@@ -34,7 +34,7 @@ category.chapters =
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{
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{
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title = "Hookgun"%_t,
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title = "Hookgun"%_t,
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picture = "data/textures/slide/1.png",
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picture = "data/textures/slide/1.png",
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text = "Short range combat weapon. Does not cause damage to the hull, but extremely effectively destroys shields. Requires civil slots.\n\nShield Damage x20"%_t,
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text = "Short range combat weapon. Does not cause damage to the shield, but extremely effectively to attrac. Requires 2 gunners slots.\n\nShield Damage x20"%_t,
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},
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},
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}
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}
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