From ca00911fd798e3c4edba6980f955ce0167824384 Mon Sep 17 00:00:00 2001 From: Slava Date: Sun, 27 Aug 2023 16:41:44 +0000 Subject: [PATCH] Update 2 files - /data/localization/ru.po - /data/scripts/lib/weapongenerator.lua --- data/localization/ru.po | 4 ++-- data/scripts/lib/weapongenerator.lua | 12 ++++++------ 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/data/localization/ru.po b/data/localization/ru.po index f0b91ca..082c822 100644 --- a/data/localization/ru.po +++ b/data/localization/ru.po @@ -1,12 +1,12 @@ # ========== /mods/WPE2/data/scripts/lib/weapongenerator.lua ========== #: /mods/WPE2/data/scripts/lib/weapongenerator.lua: msgctxt "Weapon Name" -msgid "Smart Cannon" +msgid "SmartCannon" msgstr "Умная пушка" #: /mods/WPE2/data/scripts/lib/weapongenerator.lua: msgctxt "Weapon Prefix" -msgid "Smart Cannon" +msgid "SmartCannon" msgstr "Умная пушка" #: /mods/WPE2/data/scripts/lib/weapongenerator.lua: diff --git a/data/scripts/lib/weapongenerator.lua b/data/scripts/lib/weapongenerator.lua index e0ae1cf..4b358e6 100644 --- a/data/scripts/lib/weapongenerator.lua +++ b/data/scripts/lib/weapongenerator.lua @@ -1,5 +1,5 @@ -function WeaponGenerator.generateAutoCannon(rand, dps, tech, material, rarity) +function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity) local weapon = Weapon() weapon:setProjectile() @@ -15,8 +15,8 @@ function WeaponGenerator.generateAutoCannon(rand, dps, tech, material, rarity) weapon.appearanceSeed = rand:getInt() weapon.seeker = 1 weapon.appearance = WeaponAppearance.Cannon - weapon.name = "Smart-Cannon /* Weapon Name*/"%_t - weapon.prefix = "Smart-Cannon /* Weapon Prefix*/"%_t + weapon.name = "SmartCannon /* Weapon Name*/"%_t + weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t weapon.icon = "data/textures/icons/autocannon.png" weapon.sound = "cannon" weapon.accuracy = 0.99 - rand:getFloat(0, 0.03) @@ -30,10 +30,10 @@ function WeaponGenerator.generateAutoCannon(rand, dps, tech, material, rarity) local specType = rand:getInt(0, 1) if specType > 0 then - weapon.prefix = "Ionized Smart-Cannon /* Weapon Prefix*/"%_t + weapon.prefix = "Ionized SmartCannon /* Weapon Prefix*/"%_t weapon.shieldPenetration = 1 else - weapon.prefix = "Smart-Cannon /* Weapon Prefix*/"%_t + weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t end weapon.psize = rand:getFloat(0.2, 0.5) @@ -50,7 +50,7 @@ function WeaponGenerator.generateAutoCannon(rand, dps, tech, material, rarity) return weapon end -generatorFunction[WeaponType.AutoCannon] = WeaponGenerator.generateAutoCannon +generatorFunction[WeaponType.SmartCannon] = WeaponGenerator.generateSmartCannon function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)