Update 5 files
- /data/scripts/lib/inventoryitemprice.lua - /data/scripts/lib/galaxy.lua - /data/scripts/lib/turretingredients.lua - /data/scripts/lib/weapongenerator.lua - /data/scripts/lib/turretgenerator.lua
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@@ -1,56 +1,52 @@
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TurretIngredients[WeaponType.SmartCannon] =
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{
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{name = "Servo", amount = 15, investable = 10, minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "Servo", amount = 15, investable = 10, minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "Warhead", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", },
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{name = "High Pressure Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "reach", },
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{name = "Ammunition M", amount = 2, investable = 4, minimum = 1, weaponStat = "damage", investFactor = 0.5,},
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{name = "Targeting Card", amount = 3, investable = 3, minimum = 0, weaponStat = "seeker", investFactor = 1, changeType = StatChanges.Flat},
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{name = "Ammunition M", amount = 2, investable = 4, minimum = 1, weaponStat = "damage", investFactor = 0.5,},
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{name = "Targeting Card", amount = 3, investable = 3, minimum = 0, weaponStat = "seeker", investFactor = 1, changeType = StatChanges.Flat},
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{name = "Steel", amount = 8, investable = 10, minimum = 3,},
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{name = "Steel Tube", amount = 5, investable = 10, minimum = 3,},
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-- {name = "Targeting System", amount = 0, investable = 2, minimum = 0, turretStat = "automatic", investFactor = 1, changeType = StatChanges.Flat},
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}
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TurretIngredients[WeaponType.HeavyCannon] =
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{
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{name = "Servo", amount = 8, investable = 8, minimum = 4, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "Servo", amount = 8, investable = 8, minimum = 4, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "Warhead", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", },
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{name = "High Pressure Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "reach", },
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{name = "Ammunition", amount = 5, investable = 10, minimum = 3, weaponStat = "damage", investFactor = 0.2,},
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{name = "Ammunition", amount = 5, investable = 10, minimum = 3, weaponStat = "damage", investFactor = 0.2,},
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{name = "Steel", amount = 20, investable = 10, minimum = 20,},
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{name = "Metal Plate", amount = 8, investable = 10, minimum = 10,},
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-- {name = "Targeting System", amount = 0, investable = 2, minimum = 0, turretStat = "automatic", investFactor = 1, changeType = StatChanges.Flat},
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}
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TurretIngredients[WeaponType.Diffuser] =
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{
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{name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "High Capacity Lens", amount = 5, investable = 6, minimum = 1, weaponStat = "reach", },
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{name = "Energy Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "damage", },
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{name = "Steel", amount = 20, investable = 0, minimum = 20,},
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{name = "Copper", amount = 10, investable = 0, minimum = 10,},
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{name = "Silver", amount = 5, investable = 0, minimum = 5,},
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-- {name = "Targeting System", amount = 0, investable = 2, minimum = 0, turretStat = "automatic", investFactor = 1, changeType = StatChanges.Flat},
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{name = "Steel", amount = 20, investable = 0, minimum = 20,},
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{name = "Copper", amount = 10, investable = 0, minimum = 10,},
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{name = "Silver", amount = 5, investable = 0, minimum = 5,},
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}
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TurretIngredients[WeaponType.Hookgun] =
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TurretIngredients[WeaponType.Hookgun] = -- TODO Подумать над составляющими
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{
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{name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "High Capacity Lens", amount = 5, investable = 6, minimum = 1, weaponStat = "reach", },
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{name = "Energy Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "damage", },
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{name = "Steel", amount = 20, investable = 0, minimum = 20,},
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{name = "Copper", amount = 10, investable = 0, minimum = 10,},
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{name = "Silver", amount = 5, investable = 0, minimum = 5,},
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-- {name = "Targeting System", amount = 0, investable = 2, minimum = 0, turretStat = "automatic", investFactor = 1, changeType = StatChanges.Flat},
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{name = "Steel", amount = 20, investable = 0, minimum = 20,},
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{name = "Copper", amount = 10, investable = 0, minimum = 10,},
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{name = "Silver", amount = 5, investable = 0, minimum = 5,},
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}
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TurretIngredients[WeaponType.HiveLauncher] =
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{
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{name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "High Capacity Lens", amount = 5, investable = 6, minimum = 1, weaponStat = "reach", },
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{name = "Energy Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "damage", },
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{name = "Steel", amount = 20, investable = 0, minimum = 20,},
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{name = "Copper", amount = 10, investable = 0, minimum = 10,},
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{name = "Silver", amount = 5, investable = 0, minimum = 5,},
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-- {name = "Targeting System", amount = 0, investable = 2, minimum = 0, turretStat = "automatic", investFactor = 1, changeType = StatChanges.Flat},
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{name = "Servo", amount = 15, investable = 10, minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "Rocket", amount = 15, investable = 10, minimum = 15, weaponStat = "damage", investFactor = 0.2, changeType = StatChanges.Percentage},
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{name = "High Pressure Tube", amount = 6, investable = 12, minimum = 1, weaponStat = "reach", investFactor = 0.4, changeType = StatChanges.Percentage},
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{name = "Fuel", amount = 6, investable = 12, minimum = 1, weaponStat = "reach", investFactor = 0.5, changeType = StatChanges.Percentage},
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{name = "Targeting Card", amount = 10, investable = 10, minimum = 0, weaponStat = "seeker", investFactor = 1, changeType = StatChanges.Flat},
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{name = "Steel", amount = 8, investable = 10, minimum = 3,},
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{name = "Wire", amount = 5, investable = 10, minimum = 3,},
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}
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