updated readme and some dalance
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@@ -168,8 +168,10 @@ function WeaponGenerator.generateHarpoon(rand, dps, tech, material, rarity)
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weapon.sound = "cannon"
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weapon.accuracy = 0.99 - rand:getFloat(0, 0.02)
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weapon.blockPenetration = rand:getInt(0, rarity.value) + 2
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weapon.otherForce = -400 * dps * rarity.value
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weapon.otherForce = -500 * dps * rarity.value
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weapon.damage = damage
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weapon.damageType = DamageType.Physical
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