Update file weapongenerator.lua

This commit is contained in:
Slava
2023-08-27 17:00:17 +00:00
parent ca00911fd7
commit b137aec60a

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@@ -16,7 +16,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
weapon.seeker = 1
weapon.appearance = WeaponAppearance.Cannon
weapon.name = "SmartCannon /* Weapon Name*/"%_t
weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
-- weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/autocannon.png"
weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.03)
@@ -30,7 +30,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
local specType = rand:getInt(0, 1)
if specType > 0 then
weapon.prefix = "Ionized SmartCannon /* Weapon Prefix*/"%_t
weapon.prefix = "Ionized /* Weapon Prefix*/"%_t
weapon.shieldPenetration = 1
else
weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t
@@ -89,7 +89,7 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
local Pen = rand:getInt(0, rarity.value)
if Pen > 0 then
weapon.blockPenetration = Pen
weapon.prefix = "Cumulative Heavy Cannon /* Weapon Prefix*/"%_t
weapon.prefix = "Cumulative/* Weapon Prefix*/"%_t
else
weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t
end