Update file turretgenerator.lua
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@@ -283,7 +283,7 @@ function TurretGenerator.generateHookgunTurret(rand, dps, tech, material, rarity
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local weapon = WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
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local weapon = WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
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weapon.damage = weapon.damage / numWeapons
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weapon.damage = weapon.damage / numWeapons
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local spec = rand(0.5)
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local spec = rand:getInt(0, 1)
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if spec then
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if spec then
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weapon.holdingForce = weapon.otherForce * 2
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weapon.holdingForce = weapon.otherForce * 2
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