From b137aec60a82e5d36a3e4cce6eb8609e936b182c Mon Sep 17 00:00:00 2001 From: Slava Date: Sun, 27 Aug 2023 17:00:17 +0000 Subject: [PATCH] Update file weapongenerator.lua --- data/scripts/lib/weapongenerator.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/data/scripts/lib/weapongenerator.lua b/data/scripts/lib/weapongenerator.lua index 4b358e6..08591cb 100644 --- a/data/scripts/lib/weapongenerator.lua +++ b/data/scripts/lib/weapongenerator.lua @@ -16,7 +16,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity) weapon.seeker = 1 weapon.appearance = WeaponAppearance.Cannon weapon.name = "SmartCannon /* Weapon Name*/"%_t - weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t + -- weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t weapon.icon = "data/textures/icons/autocannon.png" weapon.sound = "cannon" weapon.accuracy = 0.99 - rand:getFloat(0, 0.03) @@ -30,7 +30,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity) local specType = rand:getInt(0, 1) if specType > 0 then - weapon.prefix = "Ionized SmartCannon /* Weapon Prefix*/"%_t + weapon.prefix = "Ionized /* Weapon Prefix*/"%_t weapon.shieldPenetration = 1 else weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t @@ -89,7 +89,7 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity) local Pen = rand:getInt(0, rarity.value) if Pen > 0 then weapon.blockPenetration = Pen - weapon.prefix = "Cumulative Heavy Cannon /* Weapon Prefix*/"%_t + weapon.prefix = "Cumulative/* Weapon Prefix*/"%_t else weapon.prefix = "Heavy Cannon /* Weapon Prefix*/"%_t end