Rebalance
This commit is contained in:
@@ -94,7 +94,7 @@ function WeaponGenerator.generateDiffuser(rand, dps, tech, material, rarity)
|
||||
local weapon = Weapon()
|
||||
weapon:setBeam()
|
||||
|
||||
local fireDelay = rand:getFloat(1, 2.5)*1.5
|
||||
local fireDelay = rand:getFloat(1, 2.5)*0.5
|
||||
local reach = rand:getFloat(950, 1400)
|
||||
local damage = dps * fireDelay
|
||||
|
||||
|
||||
Reference in New Issue
Block a user