Renamed Autocannon to Smart Cannon

This commit is contained in:
bacon
2023-08-27 01:05:47 +03:00
parent 2c86faab15
commit 4ad32d8be5
8 changed files with 21 additions and 22 deletions

View File

@@ -1,5 +1,5 @@
function WeaponGenerator.generateAutoCannon(rand, dps, tech, material, rarity)
function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity)
local weapon = Weapon()
weapon:setProjectile()
@@ -15,8 +15,8 @@ function WeaponGenerator.generateAutoCannon(rand, dps, tech, material, rarity)
weapon.appearanceSeed = rand:getInt()
weapon.seeker = rand:test(1 / 2)
weapon.appearance = WeaponAppearance.Cannon
weapon.name = "Auto Cannon /* Weapon Name*/"%_t
weapon.prefix = "Auto Cannon /* Weapon Prefix*/"%_t
weapon.name = "Smart Cannon /* Weapon Name*/"%_t
weapon.prefix = "Smart Cannon /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/autocannon.png"
weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.03)
@@ -42,8 +42,7 @@ function WeaponGenerator.generateAutoCannon(rand, dps, tech, material, rarity)
return weapon
end
generatorFunction[WeaponType.AutoCannon] = WeaponGenerator.generateAutoCannon
generatorFunction[WeaponType.SmartCannon] = WeaponGenerator.generateSmartCannon
function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
local weapon = Weapon()