Update 3 files
- /data/scripts/lib/weapongenerator.lua - /data/scripts/lib/turretgenerator.lua - /data/scripts/lib/turretingredients.lua
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@@ -53,7 +53,7 @@ function WeaponGenerator.generateHeavyCannon(rand, dps, tech, material, rarity)
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dps = dps * 1.85
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local fireDelay = rand:getFloat(1.5, 2.0)*1.7
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local reach = rand:getFloat(1100, 1500)*1.2
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local reach = rand:getFloat(1100, 1500)*1.5
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local damage = dps * fireDelay
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local speed = rand:getFloat(600, 1000)*1.4
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local existingTime = (reach / speed)*1.1
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