From 314e65c4bc7cff293bad9d936bdada47647d591d Mon Sep 17 00:00:00 2001 From: Alex Date: Sat, 2 Sep 2023 20:31:32 +0000 Subject: [PATCH] Update 2 files - /data/scripts/lib/turretgenerator.lua - /data/scripts/lib/weapongenerator.lua --- data/scripts/lib/turretgenerator.lua | 2 -- data/scripts/lib/weapongenerator.lua | 4 ++-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/data/scripts/lib/turretgenerator.lua b/data/scripts/lib/turretgenerator.lua index 6836cc7..09b6443 100644 --- a/data/scripts/lib/turretgenerator.lua +++ b/data/scripts/lib/turretgenerator.lua @@ -162,8 +162,6 @@ function TurretGenerator.generateSmartCannonTurret(rand, dps, tech, material, ra if specType == 1 then outerAdjective = "Ionized "%_T - elseif specType == 2 then - outerAdjective = "Plasmed "%_T end result.title = Format("%1%%2%%3%%4%%5%%6%%7% /* [outer-adjective][barrel][coax][dmg-adjective][multishot][name][serial] */"%_T, outerAdjective, barrel, coax, dmgAdjective, multishot, name, serial) diff --git a/data/scripts/lib/weapongenerator.lua b/data/scripts/lib/weapongenerator.lua index a44933b..7ed633a 100644 --- a/data/scripts/lib/weapongenerator.lua +++ b/data/scripts/lib/weapongenerator.lua @@ -4,7 +4,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity) weapon:setProjectile() dps = dps * 0.9 - local fireDelay = rand:getFloat(1.5, 2.5)*0.5 + local fireDelay = rand:getFloat(0.6, 1) local reach = rand:getFloat(1100, 1500)*0.7 local damage = dps * fireDelay local speed = rand:getFloat(300, 400)*4 @@ -225,7 +225,7 @@ function WeaponGenerator.generateHiveLauncher(rand, dps, tech, material, rarity) weapon.psize = rand:getFloat(0.2, 0.4) weapon.pmaximumTime = existingTime weapon.pvelocity = speed - weapon.pcolor = ColorHSV(rand:getFloat(20, 40), 0.8, rand:getFloat(0.25, 0.75)) + weapon.pcolor = ColorHSV(rand:getFloat(10, 60), 0.8, rand:getFloat(0.25, 0.75)) weapon.pshape = ProjectileShape.Rocket if rand:test(1) then