From 1eec0fba6c612a8255903986b114c22d431904c3 Mon Sep 17 00:00:00 2001 From: bacon Date: Sun, 27 Aug 2023 20:01:07 +0300 Subject: [PATCH] up --- data/scripts/lib/turretingredients.lua | 2 +- data/scripts/lib/weapongenerator.lua | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/data/scripts/lib/turretingredients.lua b/data/scripts/lib/turretingredients.lua index bb972e3..a72d8ce 100644 --- a/data/scripts/lib/turretingredients.lua +++ b/data/scripts/lib/turretingredients.lua @@ -11,7 +11,7 @@ TurretIngredients[WeaponType.SmartCannon] = -- {name = "Targeting System", amount = 0, investable = 2, minimum = 0, turretStat = "automatic", investFactor = 1, changeType = StatChanges.Flat}, } -TurretIngredients[WeaponType.SmartCannon] = +TurretIngredients[WeaponType.HeavyCannon] = { {name = "Servo", amount = 8, investable = 8, minimum = 4, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage}, {name = "Warhead", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", }, diff --git a/data/scripts/lib/weapongenerator.lua b/data/scripts/lib/weapongenerator.lua index 4b358e6..fb5e2b0 100644 --- a/data/scripts/lib/weapongenerator.lua +++ b/data/scripts/lib/weapongenerator.lua @@ -16,7 +16,7 @@ function WeaponGenerator.generateSmartCannon(rand, dps, tech, material, rarity) weapon.seeker = 1 weapon.appearance = WeaponAppearance.Cannon weapon.name = "SmartCannon /* Weapon Name*/"%_t - weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t + -- weapon.prefix = "SmartCannon /* Weapon Prefix*/"%_t weapon.icon = "data/textures/icons/autocannon.png" weapon.sound = "cannon" weapon.accuracy = 0.99 - rand:getFloat(0, 0.03) @@ -157,7 +157,7 @@ generatorFunction[WeaponType.Diffuser] = WeaponGenerator.generateDiffuser -function WeaponGenerator.generateHarpoon(rand, dps, tech, material, rarity) +function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity) local weapon = Weapon() weapon:setBeam() @@ -207,4 +207,4 @@ function WeaponGenerator.generateHarpoon(rand, dps, tech, material, rarity) return weapon end -generatorFunction[WeaponType.Harpoon] = WeaponGenerator.generateHarpoon +generatorFunction[WeaponType.Hookgun] = WeaponGenerator.generateHookgun