Renamed 'harpoon' to 'Hookgun'

This commit is contained in:
Slava
2023-08-26 22:06:28 +00:00
committed by bacon
parent 4ad32d8be5
commit 0219750615
12 changed files with 24 additions and 21 deletions

View File

@@ -148,7 +148,7 @@ generatorFunction[WeaponType.Diffuser] = WeaponGenerator.generateDiffuser
function WeaponGenerator.generateHarpoon(rand, dps, tech, material, rarity)
function WeaponGenerator.generateHookgun(rand, dps, tech, material, rarity)
local weapon = Weapon()
weapon:setBeam()
@@ -161,8 +161,8 @@ function WeaponGenerator.generateHarpoon(rand, dps, tech, material, rarity)
weapon.reach = reach
weapon.continuousBeam = true
weapon.appearance = WeaponAppearance.Cannon
weapon.name = "Harpoon /* Weapon Name*/"%_t
weapon.prefix = "Harpoon /* Weapon Prefix*/"%_t
weapon.name = "Hookgun /* Weapon Name*/"%_t
weapon.prefix = "Hookgun /* Weapon Prefix*/"%_t
weapon.icon = "data/textures/icons/harpoon.png"
weapon.sound = "cannon"
weapon.accuracy = 0.99 - rand:getFloat(0, 0.02)
@@ -198,4 +198,4 @@ function WeaponGenerator.generateHarpoon(rand, dps, tech, material, rarity)
return weapon
end
generatorFunction[WeaponType.Harpoon] = WeaponGenerator.generateHarpoon
generatorFunction[WeaponType.Hookgun] = WeaponGenerator.generateHookgun