Renamed 'harpoon' to 'Hookgun'
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@@ -33,7 +33,7 @@ TurretIngredients[WeaponType.Diffuser] =
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-- {name = "Targeting System", amount = 0, investable = 2, minimum = 0, turretStat = "automatic", investFactor = 1, changeType = StatChanges.Flat},
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}
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TurretIngredients[WeaponType.Harpoon] =
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TurretIngredients[WeaponType.Hookgun] =
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{
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{name = "Plasma Cell", amount = 10, investable = 10, minimum = 10, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
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{name = "High Capacity Lens", amount = 5, investable = 6, minimum = 1, weaponStat = "reach", },
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